New Age Imperial Occupation v 2 0

Title: New Age Imperial Occupation v 2 0
Author: Mason "Palleon" Johnson
Date: Feb 3, 2001 Rating: 4.0


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Cards:

‘Starting(7)

Imperial Occupation

Prepared Defenses

Imperial Arrest Order

Mobilization Points

There is not Try & Oppressive Enforcement

Yavin 4 Swamp

Yavin 4

Admiral’s Orders(1)

1x Battle Deployment

Characters(15)

2x Emperor Palpatine

1x 4-LOM With Concussion Rifle

1x Admiral Chiraneau

1x Admiral Piett

1x Captain Godherdt

1x Captain Sarkli

2x Commander Igar

2x Darth Vader With Lightsaber

1x Grand Admiral Thrawn

1x Captain Gilead Pealleon

1x General Veers

1x Prince Xizor

Effects(9)

1x Battle Order

1x Imperial Decree

1x Lateral Damage

2x Rebel Base Occupation

1x Secret Plans

1x Bad Feeling Have I

1x There Is No Try & Oppressive Enforcement

1x Overseeing it Personally

Interrupts(9)

2x Imperial Command

1x Masterful Move

2x Trample

2x Twi’lek Advisor

2x Presense of the Force

Locations(8)

1x Yavin 4 Jungle

1x Yavin 4 Docking Bay

1x Dagobah Cave

1x Death Star II Docking Bay

1x Executor Docking Bay

1x Hoth Ice Plains

1x Desert

1x Jungle

Starships(4)

1x Chimaera

1x Bossk in Hounds Tooth

1x Dreadnaught-Class Heavy Cruiser

1x Executor

Vehicles(7)

1x Blizzard 1

1x Blizzard 2

1x Tempest Scout 3

1x Tempest 1

1x Tempest Scout 5

2x Dune Walker

Strategy: ‘

Basics

Its a very basic deck with lots of its worth based on the player playing it, and his/her

feelfor timing. You always start Mob Points and IAO and Pull the Exectutor before

drawingyour hand. The third effect is totally dependant on what the opponents deck

looks like.There is No Try & Oppressive Enforcement is a very stable card and good all

aroundeffect against any deck so it is the default. Grab your desert and a DB on the first

turn.Drop any of the sites you drew in your first hand. Drop a duece(2 ability scrub guy)

at the DB. If you dont get one you want to drop, you should get Imperial Command to

grab Thrawn. Set up your base at Yavin, pulling all the DBs, laying Executor with Piett

on the system, and deploy ground forces as desired. Rebel Base Occupation and drain damage will do in the opponent quicker than you might think. You can obviously hold 3

battle grounds easily, so Honor should never be a problem to your RBO direct damage.

Once Piett is outyou can grab either Igar for ground pounding, or Battle Deployment for

destiny restrictionand flopping out remaining walkers. Usually you draw one of them with

the rediculous amounts of force you get. Anyway, on to the specifics

Profit Speed profit gets killed because you out damage them, and you can Trample Han if he dares make the jump over. 4-Lom is a great Ben ender, he gets annoying. Once you get Battle

Deployment out there you are the one drawing multiple destinies(Igar and Veers on with

Tempest 1 or Blizzard Walker, use Imp Command grab 3 destiny, cause a redraw of a

destiny in the battle,) while they are drawing one, and one only. If UberFalcon comes to,

just spin a Imp Command to make them only draw a single destiny(Admiral Piett,

Chinareux, or Thrawn) You draw Executor in your first hand. You have Imperial Commands. HB dies here. This is the deck I thought I would

have the most trouble with, so I added the SP. No fear of HB now. EBO Does this ever

win? Drop Decree and infiltrate, use Imp Commands + Lateral Damage to win in space,

drop forces onto yavin for easy damage, Battle Order annihilates them, especially in the

case of an early 5th marker.

TIGIH Drop an character onto the docking bay. Does anyone else realize that they activate 4 lees cards the first turn, that almost always eats their lunch,just get Vader down to Yavin as soon as you can, just watch your reserve deck when you look through it to see if he is in the force pile. Eloms are getting more and more popular,so are Tramples. 3 does the trick effectively.

Mains Just get your SAC killers ready, and

make tough, you have more space power because you can deal with the SuperFalcon, and

you dont have to sure they dont draw multiple destinies. Not very worry about them

dropping Ben and parking him at the Desert too often. Just keep those walkers alive with

the fodder characters, and keep that Occupation damage flowing.

MWYHL Well the first test doesnt do a whole lot against you. Neither does the SA plus 4 crap. Or the Battle Plan. Hmmm, the Falcon is taken care of. Drop secret plans, and by the time they think

about flipping, you have damaged them so much they might not even have enough force to

retrieve. Oh yeah, they give you 2 force a turn already, dont spend it all in one place. Just

play the deck, it only gets better, never worse. My only complaint about the deck is there

is no form of regeration, so it rarely wins by more than 25 or so. I am spoiled with all of

these TIE variants, SFS is so much fun, while not as balanced. I think this deck is balanced

enough to get the job done. And it has. I have not lost with it, and it has beaten my

A-string light deck while in the hands of my playtesters against me. I know its a strong

deck, tell me what YOU think.

If you can get palpy and OIP it’s great and don’t forget the mains and Ounee Ta protection with Bad Feeling. Thrawn is the man and so is this deck.

Thanks for reading and reviewing.

New and Improved, and wins like a champ. ‘