Prodigy Infinity

Title: Prodigy Infinity
Author: Hak Soo "MASTERofEVIL" Kim
Date: Feb 3, 2001 Rating: 4.5


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Cards:

‘Objective (1)

Set Your Course For Alderaan

Locations (11)

Death Star

DS War Room

DS Docking Bay x3

Alderaan

Tatooine Jabba’s Palace x3

JP Audience Chamber

JP Lower Corridor

Characters (17)

Mighty Jabba x2

Brangus Glee x2

Prince Xizor

Arica

Ephant Mon

Boelo

Gailid

Djas Puhr

Boba Fett with Blaster Rifle

Dengar with Blaster Carbine

Dr. Evasan

4-LOM with Concussion Rifle x2

IG-88 with Riot Gun

Guri

Starships (4)

Zuckuss in Mist Hunter

Fett in Slave I

Bossk in Hound’s Tooth

Dengar in Punishing One

Interrupts (14)

None Shall Pass x2

Put All Sections on Alert x2

Twileck Advisor x2

Masterful Move

Imperial Barrier

Elis Helrot

Prepared Defenses

Control & Set For Stun

Evader & Monnok

Ghhhk & Those Rebels Won’t Escape Us

Defensive Fire & Hutt Smooch

Effects (13)

Scum And Villany x2

Power of the Hutt

Hutt Influence

No Bargain

Secret Plans

First Strike

There Will Be Hell to Pay

Disarmed

Search and Destroy

Battle Order

Blast Door Controls

There is No Try & Oppressive Enforcement

Strategy: ‘

Dr. E is supposed to be Dr. E & Ponda Baba

Refer to Prodigy for a better understanding of how the deck works.

Reflection 2 makes this deck so much more effecient with the combo cards and the new kick @#$% aliens and droids. The deck got a lot tougher on the ground while still maintaining the flexibility of the Brangus engine and retrieval. One of the most flexible decks around- can beat EBO/Xwings by fighting in space (add in Virago if you are still scared) One game I think I deployed Bossk in Hound’s Tooth on 3 consecutive turns while retrieving 2 every turn on top of that.

Card analysis seperate of original Prodigy of note

JP Lower Corridor is for superior force generation (13 for you by 3rd turn) and a great interior drain site away from Speeders and Patrol Craft. Always put the LC opposite of TJP- make the light side try to cross through the AC beatings.

Xizor is the man. Combo with Set for Stun to stomp on some smugglers.

Dengar in Punishing One is for XWings and sometimes the Falcon. Dengar and Bossk can easily take out 3 of 6 XWings in a battle. Always lose Dengar to attrition and retrieve back into hand using Brangus.

Ghhhk & TRWEU is too good. Stops run away ships and arconas. Always a must retrieve card using Brangus. Combined with Blast Door Controls, severely limits light side evasion capabilities. Almost forgot, it stops the Tantive which is the Zuckuss-killah.

Defensive Fire & Hutt Smooch is pretty much for the Smooch. Nothing more annoying than Boush chilling at the AC.

If you are playing this deck for the first time, make sure you read the original Prodigy notes thoroughly or you will get your teeth kicked in. Good luck.