MBO blow up the Death Star in 5 turns

Title: MBO blow up the Death Star in 5 turns
Author: Nathaniel "The Rancor" Boggs
Date: Feb 5, 2001 Rating: 4.0


--------------------------------

Cards:

[CARDLIST]

Admiral’s Orders

2x I’ll Take The Leader

Characters

2x Boushh

1x Bren Quersey

1x Colonel Cracken

1x Dash Rendar

1x Elyhek Rue

1x General Calrissian

1x General Crix Madine

1x Lieutenant Blount

1x Lieutenant Greeve

1x Lieutenant Naytaan

2x Luke Skywalker

1x Nien Nunb

3x Obi-Wan With Lightsaber

2x Rebel Tech

1x Theron Nett

1x TK-422

1x Wedge Antilles, Red Squadron Leader

Effects

1x Do, Or Do Not & Wise Advise S

1x Scrambled Transmission S

1x Squadron Assignments S

Epic Events

2x Attack Run

Interrupts

1x Heading For The Medical Frigate S

4x Shocking Information

Locations

1x Death Star

2x Death Star Trench

1x Kashyyyk

1x Kessel

1x Kiffex

1x Yavin 4 S

1x Yavin 4 Docking Bay S

1x Yavin 4 Massassi Ruins

1x Yavin 4 Massassi War Room

Objectives

1x Massassi Base Operations S

Starships

2x Artoo-Deetoo In Red 5

1x Gold Squadron 1

1x Outrider

1x Red 10

1x Red 7

1x Red 8

1x Red 9

1x Red Squadron 1

1x Tala 1

1x Tala 2

Weapons

2x Enhanced Proton Torpedoes

2x X-wing Laser Cannon

Strategy: ‘

S = starting

The idea is to blow up the Death Star by turn 5. With Strike Planning get Gen. Cal. And Gen. Crix Madine. First turn Deploy a Yavin 4 site and Crix then get a scout Lieutenant Blount, Colonel Cracken, or Lieutenant Greeve. Next turn get your 3rd site and another scout deploy Lieutenant Blount w/Tala 2 to the docking bay and the other scout to the other site. Flip and move Tala 2 to the system. It draws destiny so it should not be a problem this early unless you are playing against a space deck.

After you flip pull the stuff to blow up the Death Star into hand with the obj. The Rebel Techs let you get the Trench. A tip is to search for a shocking info first and make sure it is there. Use scrambled transmission to get 2 shocking infos this is what you will track to blow up the Death Star. I know its unique but if you play one at the beginning of your turn and one at the end of opponents turn they will be right together. This gives you 10 plus 3 for the sites and your ability of a pilot usually Luke is enough to blow the Death Star away and cause 14 damage. With your plus 2 drains you should be able to win.

Use your undercover spies to block drains and hit them with obi when they least expect it. It will cause them to protect their sites more which helps you out a lot.

Against TIEs get out I’ll take the Leader ASAP. This kills them unless they have an Admirals Order. It should give you the advantage and if they use Sycfa then they lose a lot of generation.

Against other decks play smart and your damage and drains and trackable 5s should give you a win.

And most of all its fun to play.

Constructive Reviews Appreciated.

Thanks for looking. Give it a try even if it is just for fun.

This is the about best MBO is going to get I think. I just like to blow things up.

Thanks for any help.

You can check out my tie deck at http//216.122.219.159/swccg/decks/dark/darkdetail.php3?deck=13393