Power of the Emperor 2 0

Title: Power of the Emperor 2 0
Author: Pyry "Blizzard" Nystrom
Date: Feb 7, 2001 Rating: 4.5


--------------------------------

Cards:

‘Starting(7)

Bring him before me/Take your fathers place

DS2Throne room

Your destiny

insignifigant rebellion

Prepared defences

Mob.Points

Imp.Arr.Order

“Effect of the situation”

Locations(4)

DS2DB

CCDB

EndorDB

Carida

Characters(17)

The Emperor

2xLord Vader

2xVader with saber

2xMara Jade TEH

Prince Xizor

Guri

Kir Kanos

Sim Aloo

Janus Greejatus

Grand admiral Thrawn

Dr Evazan & Ponda Baba

U-3PO

Boba Fett with Rifle

IG88 with Riotgun

Starships(7)

Executor

Chimaera

Bossk in Hounds Tooth

Zuckuss in MH

Dengar in P1

2xDreadgnought

Vehicles(2)

Tempest 1

Blizzard 2

Effects(10)

2xPresence of the force

No escape

Therell be hell to pay

Battle order

Resistance

Secret plans

Emperors power

First strike

Oppressive enforcement

Interrupts(10)

Masterfull move

Monnock

2xSense/Uncertain is the future

Rise my friend

Weapon levitation

Twilek advisor

Shut him up or down

Shocking revelation

The circle is now complete

Weapons(2)

Vaders saber

Maras saber

Admirals orders(1)

Battle deployment ‘

Strategy: ‘

So as you see this deck has changed quite a lot since i last posted it. But(probably) you might

have not never seen this deck before. So i will skip the changes and focuse on the deck itself.

The strategy is to beat opponent both in space and ground. The deck should be quite(but not too) heavy on characters and ships so it is balanced. Remember POWER is the key And this deck has it(with not too poor destiny).

Win three(four if Luke is a jedi) battles=win game.

You can also inflict considerable drains. You have two “presence of the force”. One is good to play to

the “throne room” in mid or end game(you need to loose “Emperors power” to drain). Other with your own planning.

Conquering space will bring the victory for you in many games. So here is some advice.

Dont play too many ships on your low parsec system as something like Kessel might pop up

If Falcon is your nightmare, play GURI to space(Executor will really do the job).

If X-wings are coming, keep your boats in tight groups. Battle deployment with Thrawn is iron here.

Ground war shouldnt be a problem with the number of mains. Drop one presence to Carida if opponent is too heavy on ground. Battle order is steel

Alright then here comes the matchups

MWYHL Drain heavily and battle. When they are about to do JT5, screw thier tracking with

uncertain is the future

EBO Fight in space, rule the ground and drain. Walkers can storm Hoth if necessary. Resistance will help.

WYS Take space, use Guri there if necessary. Grap their key interrupt. Conguer ground, Thrawn and Battle deployment will do wonders in your conguest for Tatooine. Play “presences” to your DS2 sites, so your activation(and drains) are secured to high level.

RTP Rule space, fight in ground. Try cancel bacta tank and kill the princess(many times).

if they flip be carefull not lose(out of play) Vader when he goes capture Luke. “Shut him up or shut him down” will be their death.

QMC Take Bespin=win, so A LOT OF FORCE THERE

Mains Battle and drain. Oola is no problem with “Shocking revelation”

Agents in court Start Battle order. Aliens and droids can strike them. Imperials will probably have to move to JP.

Walkers can attack to sandstormed sites.

HP Havent played ever so ??? Your fleet is enough to create a threat or crush them.

Thanks for the reviews Tell me what went wrong(if any). ‘