I’m Gonna Git You Blondie v0 1

Title: I’m Gonna Git You Blondie v0 1
Author: Wes "SeaRaptor" Brown
Date: Feb 8, 2001 Rating: 4.5


--------------------------------

Cards:

‘STARTING (4)

Agents of the Black Sun/Vengeance of the Dark Prince

Coruscant

Coruscant Imperial City

Prince Xizor

CHARACTERS (21)

Snoova

Boba Fett with Blaster Rifle

Djas Puhr

Bane Malar

Feltipern Travagg

Guri

4-LOM with Concussion Rifle

IG-88 with Riot Gun

Ree-Yees

Jodo Kast

Greedo

Beedo

Danz Borin

Prince Xizor

Emperor Palpatine x 2

Vigo x 3

Murttoc Yine

Labria

STARSHIPS (6)

IG-88 in IG-2000

Boba Fett in Slave I

Denegar in Punishing One

Bossk in Hound’s Tooth

Zuckuss in Mist Hunter

Stinger

LOCATIONS (5)

Cloud City East Platform (Docking Bay)

Coruscant Docking Bay

Coruscant Imperial Square

Endor Landing Platform (Docking Bay)

Spaceport Docking Bay

WEAPONS (1)

Vibro-Ax

EFFECTS (12)

No Escape

Search and Destroy

Presence of the Force x 2

Imperial Arrest Order

You Cannot Hide Forever

Mobilization Points

Resistance

There’ll Be Hell To Pay

We’re The Bait

Secret Plans

Lateral Damage

INTERRUPTS (11)

Jabba’s Through With You

Twi’lek Advisor x 3

Prepared Defenses

Hidden Weapons

Wounded Warrior

Ommni Box & It’s Worse

Surprise

Elis Helrot x 2

Strategy: ‘

My first attempt at AOTBS. Any and all criticism appreciated (just keep it nice and simple). =)

It seems to me that the strength of this deck is, of course, in the flip side text where you have the ability to know just about everything you want regarding your upcoming destinies as well as your opponents’. While this sort of manipulation can’t be directly incorporated into deck design, it can be planned for with certain strategies. I’m new to DeckTech, but have been playing since the game was released, so I feel pretty confident in my knowledge of the cards. Unfortunately, I haven’t been heavily in the tournament scene for some months now, and I would love input on how this would stack up against archetypes that are floating around at present.

Reasoning behind certain card selections

–Labria is in here for the extra peeking ability he affords me. With only 6 starships and no vehicles, the odds of him hurting me are rather slim. Plus, he and Murttoc Yine (hi Tim) are both spies, which is bound to come in handy in this deck sooner or later.

–The starting setup in this design can vary. I like having the ability to change my start (and not just what effects I use) depending on what I think my opponent is playing. I’m determined to give the Twi’lek/POTF start a shot and see how the insta-flip goes. There is no denying the power of the 3 effects you get from Prepared Defenses, but thwacking your opponent for 2 damage before he’s even activated has some appeal to me (imagine him losing a key card for his objective off the top of his deck if he likes his hand or something). In further revisions I may glue myself down to something, but for now I like the flexibility. I’d love to hear opinions on what how the insta-flip plays.

–Wounded Warrior is one of those seriously underrated interrupts, and one of my personal favorites.

–We’re The Bait is also one of my favorite cards. Can be even more fun if you deploy it and then capture Luke later – they’ll never get rid of it.

–I realize that some of the BH ships duplicate characters in the deck. It’s a judgement call as to where they’re needed most as the game progresses.

–Danz and Beedo are included mainly for variety’s sake. Greedo is in there to see how he stacks up against some of the WYS decks floating around. Feltipern Travagg is another underrated bounty hunter that I include not only for his superb game text but for his good destiny draw.

–Surprise is for the POTF’s, if I need one somewhere else later in the game. (Try and move it during the control phase for extra drain.) Is also bound to have other uses depending on what the opponent is playing (re-target that Kessel Run to a smuggler on the ground back on Tatooine or something).

–Lateral Damage is pure surprise factor. If I can jump just one lone ship with a pair of BH ships, I can pound out some good battle damage.

I haven’t played with this deck yet, so match-ups would be hard to predict. I’m primarily looking for pointers or suggested changes (please include what you think I should remove, as well).

Thanks for your time