Ultimate Control Ultimate Defeat

Title: Ultimate Control Ultimate Defeat
Author: Stephen "Texan" Beckham
Date: Feb 9, 2001 Rating: 4.0


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Cards:

‘Starting (9)

Carbon Chamber Testing/My Favorite Decoration

Cloud City Carbonite Chamber

Cloud City Security Tower

Jabba’s Prize

Carbonite Chamber Console

Prepared Defenses

Imperial Arrest Order

Power of the Hutt

Mobilization Points

Locations (6)

Rendilli

Spaceport City Docking Bay

Cloud City East Platform (Docking Bay)

Tatooine Docking Bay 94

Jabba’s Palace Audience Chamber

Executor Docking Bay

Characters (19)

Dr. Evazan x2

Mighty Jabba

SE Jabba

Ephant Mon

Boelo

Mara Jade, The Emperors Hand x2

4-LOM With Concussion Rifle

IG-88 With Riot Gun

Snoova

Boba Fett with Blaster Rifle

Djas Puhr

Dengar With Blaster Carbine

Jodo Cast

Prince Xizor

Guri

Miiyoom Onith x2

Starships (3)

Bossk In Hound’s Tooth

Zuckuss In Mist Hunter

Virago

Interrupts (11)

Imperial Barrier x2

Sniper/Dark Strife x2

Twilek Advisor x2

Omni Box/It’s Worse x2

Jabba is through with You x2

All too Easy

Effects (10)

Search & Destroy

Resistence

Something Special Planned For Them

Presence Of The Force x2

There Is No Try & Oppressive Enforcement

Disarmed

Scum & Villainy x2

There’ll Be Hell To Pay

Weapons (2)

Mara Jade’s Lightsaber

Vibro-Ax

Strategy: ‘

Next Cards to Add in

Hidden Weapons

Bubo

Carbon Chamber Testing is now a viable objective some feel to compete with in a tournament. I really like this feel of this deck since it is quick and pretty powerful. The one thing that is offers that many scum decks miss out on is higher destiny. Granted the sixes and sevens are not everywhere, if you can track you will get the fives that will work well for you.

Basically you want to get Han to the Chamber immediately. Once there you can pull Mighty Jabba to join the gang he gets with Power of the Hutt. With Jabba, Ephant and Boelo you already have two destinies and a cancellation. With a few others like Boba and 4-Lom you have even more mad destinies holding Han in the chamber. Once you have the chamber established, I would move on to the Carbonite Chamber. You want to park Mara Jade there with her Lightsaber and a couple others for forfeit preparation. The lightside is going to know you are holding All too Easy at this point and they will possibly leave her alone. If they do, drop a Presence of the Force down to add to the drains. They cannot deny her now and they will go there instead of getting Han back most of the time. This works out perfect because then you can freeze any main coming to stop the drain. Put your other Presence on the Chamber and you are set to drain the rest of the game.

You have a huge character assortment in this deck. I did not double up too many and those I did, I felt were integral to winning. Onith will be really sweet in this deck. With the mad docking bay tech available you will have enough force for her early too. You have already taken Han away from them so now you can rid them of everyone but Leia and Tawss (for the most part) She wins more games then people know or want to admit.

The interrupts are mostly battle interrupts to rid you of unnecessary characters. Barrier them, sniper them and freeze whoever is left. Your effects are pretty much anti effects. Everyone knows what these do and when to use them so I will not explain it again.

For space your fleet is real small. The basic reason for space is Battle Plan or if you are playing all ground. A small drain does not hurt you. Play them reactively if you are playing a heavy space deck.

Matchups

VS EBO

Drain them on the ground. Use your Resistance to slow down damage taken and play PotF and Search and Destroy to up your damage potential. You have taken away the super falcon or TK-422 so you will not see them. Sniper Boush and whoever else comes at you to stop drains. Drain fast and they will not be able to get you. If they play scrubs, try to maybe even go after them on hoth.

VS Mains (TRM, Hidden Mains)

Make them come to you. They will have to in order to slow your drain areas down. Play reactive and do not show them too much to soon. They lost Han with Blaster which is real cool. Watch your for Chewie howerve. I want a second 4-Lom in mostly to combat him. If you have to set up real strong in one area and pick them apart. SSPFT will really hurt the retrieve engines they set up too.

VS MWYHL

Drain hard and drain fast. Set up search and destroy. They are taking a hit since they cannot use the super falcon. Try and get Luke to come to the Carbonite area to freeze him. That would be even extra sweet if that happens. They will be forced to hit you either there or in the Audience Chamber, and both of them should be well protected.

VS Endor

If it is TIGIH do not let Luke get to Mara. That would be bad since you would lose a lot of force. Most of these decks will let you do your thing while they do theirs. Go get them. Dengar with gun will be huge since he can pluck most of them off real easily. Scouts are bad in that area. Do not let them flip or they have ability to out drain you.

VS Profit or Agents

Profit will be hurting. They do not have the Han there to easily free if you get Han to Jabba First. I would make sure Jabbas crew is set up fast to ensure they do not get past you easily. Drain them on cloud city and in the chamber to try and get them to lose force off the top. Barrier the rescue crew and beat down on them. Play reactive mid game in this matchup. Agents should be dumb since you can sniper the leader and beat up on Eloms or Fans once their leader is gone. Plus Bo Shuda would be funny since they could not rescue Han.