Colony of Doom

Title: Colony of Doom
Author: Sock "SockMan" Man
Date: Feb 10, 2001 Rating: 4.5


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Cards:

‘Starting 7

Quiet Mining Colony

Bespin

CC Casino

Squassin

Strike Planning

YISYW

HFTMF

Locations 3

Bespin CC

CC Docking Bay

CC Downtown Plaza

Shippy Whippies 7

Home One

Tala 1

Tala 2

Gold Squad 1

Red Squad 1

Outrider

Pulsar Skate

Characters 23

LSJK x3

OBi w/ Saber x2

Han w/ Gun

Leia w/ Gun

Crix Madine

Gen. Calrissian

Nien Nunb

Col. Cracken

Lt. Blount

Wedge, Red Squad Leader

Corp. Kensaric

Corp. Midge

Major Panno

Sgt. Brooks Carlson

Dash Rendar

Mirax Terrik

Chewie, Protector

Orrimarko

Pucumir Thryss x2

Effects 6

Insurrection

Close Air Support x2

Menace Fades

DODN/WA

CC Celebration

AO 1

I’ll Take the Leader

Weapons 2

Luke’s Saber

Annie’s Saber

Interrupts 9

Run Luke Run

Weapon Lev.

Glancing Blow

The Signal

OOC/TT x2

A Few Maneuvers x2

Rebel Barrier ‘

Strategy: ‘

Pretty typical QMC deck. Pull Crix, docking bay and a scrubby scout first turn. You can use Insight to grab Insurrection, but I like to wait and use it to grab Close Air, Menace Fades or Insurrection, whichever u think u may need. I’m kinda busy right now so I can’t make a more complete strategy. I will probably fill in a little more later. In the meantime, you can check out another QMC decks to see how they work if you are unsure. ‘