Tusken Raiders the true power of Tatooine

Title: Tusken Raiders the true power of Tatooine
Author: Jeff "Jazz" Heinz
Date: Feb 10, 2001 Rating: 4.5


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Cards:

‘Starting

Combat Readiness

Tatooine Jabbas Palace

Tatooine Mos Eisley

Locations

Jabba’s Palace Audience Chamber

Jabba’s Palace Lower Passages

Tatooine Lars Moisture Farm

Tatooine Tusken Canyon

Tatooine Jundland Wastes

Tatooine Docking Bay 94

Vehicles

URoRRuR’R’R’s Bantha

Bantha x5

Starships

Flagship Executer

Dreadnought x2

Zuckuss in Mist Hunter

Characters

Tusken Raiders x10

URoRRuR’R’R

RR’uruurrr x2

Taym Dren-garen x2

Mara Jade

Darth Vader w/lightsaber

Boba Fett w/gun

Jabba

Prince Xizor

Barquin D’an

Weapons

Mara Jade’s Lightsaber

Effects

Bantha Herd x2

Den of thieves

Reactor Terminal

Interrupts

Elis Helrot

Imperial Barrier x2

Twi’lek Advisor x3

Monnok

Abyssin Ornament x2

Bantha Fodder x3

Control x2

Jabba’s Twerps

60 cards ‘

Strategy: ‘

The idea of this deck is to drain on tatooine and squelch any opposition that comes your way. Use Combat Readiness to get out the palace and mos eisly so you are guarenteed five force to start. Pull out audience chamber with the palace if possible but if not pull out the lower passages.

Use audience chamber to pull out jabba, but only if you have characters in hand to protect him. Then use Bantha fodder to get Taym and put him at the audience chamber. Deploy more sites with two tuskens per bantha and make sure you leave force to react. With RR’uruurrr, banth herd, and ability, your destiny draws will be good, enough to take out that pesky Ben Kenobe and Luke Combo. Plus, with forfiet being five, tusken raiders provide for a good amount damage protection. Deploy Fett, Mara, and Xizor to either protect Jabba, or go to opponents sites, and save your starships to suprise opponent in space. Jabba’s Twerps can be used to retrieve cards accidentally lost by drains, or to bring out a suprise force of tuskens. Den of thieves to block drains, and control to cancel senses toward your reacts. After a few battles, your opponent will be losing too many mains and/or force to continue much longer. When you feel time is right, abyssin to retrieve force and keep your drains alive. Remember that if Taym dies, you will only be able to have four tuskens at a site, and the opponent will definately go for him or jabba at some point. This deck may not always win, but it will keep your losses to a minimum. I did lose to a speedy ebo/x-wing deck played by a great player, but by single digits. Anyways I hope you have fun with it because that’s what it was made for ‘