Mind What You Have Learned

Title: Mind What You Have Learned
Author: Jim "MirrorAngel" Green
Date: Feb 15, 2001 Rating: 3.5


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Cards:

‘Objective

Mind What You Have Learned

Characters(20)

Jedi Luke x2

Luke w/stick

Obi-wan x2

Obi w/stick

Yoda

General Solo x2

Daughter

Boushh

General Calrissian

Lando w/prodding stick

Protector x2

Tawss Khaa

Corn Horn

Craken

Wedge red leader

Dash

Locations(7)

Dagobah

Dagobah Yoda’s Hut

Endor Back Door

Endor DB

Home One DB

Tatooine DB

Cloud City DB

Weapons(6)

Lukes stick x2

Obis stick x2

Anikans stick x2

Effects(10)

Staging Areas

Insurection

Strike Planning

Lightsaber Profiency x2

Disarmed x2

Order to engage

Traffic Control x2

Interrupts(20)

Rebel Barrier x2

Fallen Portal x2

Weapon Levitation x2

Away Put Your Weapon

Jedi Presence

Skywalkers

I Know

Protector

Dont Get @#$%y

Life Debt

Couage

Clash Of Sabers x2

Smoke Screen x3

Strategy: ‘

Well you wanna startMWYHL and Dagobah Insurrection, staging areas, and Strike PLanning.First turn you activate 3+ whtever opponet gives you. Pull yodas hut Endor DB and throw down yoda to subtract from attrition, very cool. 2nd turn you activate 7 and then you pull another Homeone for activation of 8 Pull General Han and put him there for activation of 11 on turn 3, move him out l8r. From there on draw for Traffic Contro, dont worry about things being altered…it isnt happening with adding 4 to each destiny.Now from here out draw for you mains and Destiny adders..Skywalkers, I know ect,…Rebel Barrier/Order to engage is a cool combo. Drain and kill with fun sabers. All you sites are DBs so pick off some Characters Fallen Portals, there are PLENTY of high destinies for that.Taking there lightsabers with weapon lev is amazing, that can trash decks sometimes, lord vader is god with saber…so steal it that makes you are beaten not happen and those good cards. You will want to track destinies and play Destiny adders. PLay smart and youll win. ‘