Tyrant in Cloud City

Title: Tyrant in Cloud City
Author: Pyry "Blizzard" Nystrom
Date: Feb 17, 2001 Rating: 4.5


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Cards:

‘Starting(7)

The deal is getting worse all the time/Pray i dont alter it any further

CCUpper walkway

Secret plans

Preb.defences

Mob.points

Imp.Arr.Order

Battle order

Locations(7)

Bespin

BespinCloud city

CCDocking bay

CCDowntown plaza

CCPortdown district

CCCasino

DSIIDocking bay

Characters(20)

2xVader with saber

Darth Vader of Sith

Grand moff Tarkin

Prince Xizor

Guri

Grand admiral Thrawn

Boba Fett with gun

2xMara Jade TEH

Dr Evazan & Ponda Baba

Lando Calrissian

2xThe Emperor

Captain Bewil

IG-88 with gun

Mighty Jabba

4-LOM with gun

Sim Aloo

Janus Greejatus

Starships(9)

Executor

Chimaera

Bossk in HD

Zuckuss in MH

Dengar in PO

OS-72-1 in Obsidian1

OS-72-2 in Obsidian2

Virago

Stinger

Vehicles(5)

Blizzard 2

Tempest 1

2xCombat Cloudcar

Tempest Scout 6

Effects(5)

Resistance

Therell be hell to pay

Dark deal

Cloud City occupation

Crush the rebelion

Interrupts(5)

Evader & Monnock

Ghhhk & Those rebels wont escape us

You are beaten

Shocking revelation

Shut him up or shut him down

Weapons/Devices(1)

Maras saber

Admirals orders(1)

Battle deployment ‘

Strategy: ‘

Here is the basic idea whitch is very simple indeed. Use your big pile of mains and ships

to rule over Bespin and Cloud City. All the sites are exterior so your combat vehicles are

usefull. You get two sites from reserve(starting+docking bay) so youll have to draw for

only one to get Dark deal in to action.

Activation is no problem with locations from reserve and mobilization points.

You should be able to crush all the resistance with the awesome potential of your warmachine.

Battle deployment really will make Cloud City yours, because of their destiny limit and vehicles form reserve. Remember to put Lando in to vehicle or ship Character base is powerfull and gets multiple battle destinies easily.

Keeping space is vital for ultimate victory(You CAN and will win without it). But you really should be able to take it agains most decks. Take “the eight kilometer long menace”with mobilization points.

If Falcon is your nightmare, play GURI to space(Executor will really do the job).

If X-wings are coming, keep your boats in Bespin. Together they can combo and should be able

to hold against their swarm. If guns are possible, keep your guys in capitals.

Battle deployment with Thrawn is iron here(-2 to power of each X-wing).

Draining and direct damage potential is almost unmacthed So you dont have to go to opponents

locations(Heavily damaging strikes are good of course).

You have probably noticed that there is no anti-SAC. No problem, there is only three(non-vital)

interrupts not immune to sense. All of the effects are immune to alter.

Here come the matchups

MWYHL JT1 will hurt Use CC-occupation to deal damage.Drain heavily and battle.

EBO Fight in space, rule the ground and drain. Walkers can storm Hoth if necessary. Resistance will help.

WYS Take space, use Guri there if necessary. Grap their key interrupt. Conguer ground, stay in your city.

drain them to pieces

RTP Rule space, fight in ground. Try cancel bacta tank and kill the princess(many times).

“Shut him up or shut him down” will be their death.

QMC Take Bespin=win, so A LOT OF FORCE THERE

Mains Battle and drain. Oola is no problem with “Shocking revelation”

watch out for heavy beatdown attempts after you spread to play Dark deal.

Agents in court Aliens and droids can strike them. Walkers can attack to sandstormed sites. Drain race them to grave

HP Havent played ever so ??? Your fleet is enough to create a threat or crush them.

Thaks for revievs Tell me what went wrong(if any) ‘