the drunken hick deck

Title: the drunken hick deck
Author: drew "drew man1" scott
Date: Feb 18, 2001 Rating: 3.5


--------------------------------

Cards:

‘STARTING

1st marker

4th marker

headed for the medical frigate

insurrection

squad assignments

strike planning

CHARACTERS

crix madine

ketwol

general calrrisian

nien numb

han w/ blaster X2

leia w/ blaster X2

luke rebel scout

luke w/ sabre X2

obi w/ sabre X2

pucmir thryyss

melas

wedge red squad leader

orrimarko

corrn horn

lando w/ gun

chewie w/ gun

STARSHIPS

gold squad 1

red squad 1

LOCATIONS

endor

hoth DB X3

hoth war room

hoth lower cooridor

cloud city DB

cloud city lower corridor

cloud city upper corridor

cloud city west gallory

EFFECTS

legendary starfighter

EBO

a new secret base

aim high

first strike

staging areas

INTERRUPTS

smoke screen

slight weapons malf. X2

out of commision/TT X2

barrier

the signal X3

path of least resisdence

tunnel vision

off the edge X2

on the edge X2

clash of sabres ‘

Strategy: ‘

Play as you would deadbolt. pull madine, then pull ketwol with madine, and get a signal to pull ANSB. after ebo is set up, pull endor, and plop wedge and the falcon, with general cal, on it.

get the CC sights and put your mains in thier and drain. Your opponent will have to do something or else they will be drained for a lot. Your oppnent will have a tough time killing off your space. it may not seem like much but the space doesnt die to easily. but while thier fighting your space, drain them at cloud city. (or vice versa) you have enough ground power to fight off any force they through at you.

While this is going on start the retrieval with the on the edge and off the edge’s, and then get them back with ketwols ability.

i’m still playtesting this deck and tuning it, its pretty good though.

thanks to clint hays for posting deadbolt and givinfg this deck a skeleton.