Jeeps’ Garrison of DOOM

Title: Jeeps’ Garrison of DOOM
Author: Peter "jeeps" Jacobson
Date: Feb 19, 2001 Rating: 4.5


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Cards:

‘Admiral’s Orders (1)

1x Battle Deployment

Characters (14)

1x 4-LOM With Concussion Rifle

1x Admiral Motti

1x Admiral Ozzel

1x Admiral Piett

1x Captain Gilad Pellaeon

1x Commander Igar

2x Darth Vader, Dark Lord Of The Sith

2x General Veers

1x Grand Admiral Thrawn

1x Grand Moff Tarkin

1x Mara Jade, The Emperor’s Hand

1x Prince Xizor

Effects (6)

1x Battle Order

1x Imperial Arrest Order

1x Imperial Decree

1x Rebel Base Occupation

1x Search And Destroy

1x There Is No Try & Opp. Enforcement

Interrupts (17)

1x Combat Readiness

1x Imperial Barrier

4x Imperial Command

1x Prepared Defenses

2x Trample

3x Twi’lek Advisor

5x Walker Garrison

Locations (10)

1x Executor Docking Bay

1x Hoth

1x Hoth Defensive Perimeter

1x Hoth Echo Command Center

1x Hoth Echo Corridor

1x Hoth Echo Docking Bay

1x Hoth Ice Plains

1x Hoth Mountains

1x Hoth North Ridge

1x Hoth Wampa Cave

Starships (4)

1x Chimaera

1x Dengar In Punishing One

1x Executor

1x Zuckuss In Mist Hunter

Vehicles (6)

1x Blizzard 1

1x Blizzard Scout 1

4x Imperial Walker

Weapons (2)

1x Mara Jade’s Lightsaber

1x Vader’s Lightsaber

Strategy: ‘

Now I have to convince you that this deck can work. Okay.

I play tested a prototype of this deck over the weekend, but not extensively, against an EBO deck. It got its head handed to it on a platter. Afterwards, I realized that A) I let my opponet start with one too many Hoth Locations (If markers 4-7 are already on the table when the Hoth Shields are out, opponent can’t search for an additional site) B) I need force to get my heavy equipment out, and C) it had none of the cards needed for an Anti-EBO deck. SO it was back to the drawing board and this is what I came up with.

Against, EBO, I start the 5th Marker. It gives me 2 force and none to my opponent. With this out, the LS gets only one force Icon to start and it become easier to reach him and knock out his control of three Echo Sites (or occupying five for me). I also use one of my THREE starting intetupts, Prepared Defenses, to get out the effects, IAO, TINT/OE, and Imp. Decree. I then begin setting up with my Imp. Commands and Walker Garrions and working to occupy and dominate Hoth.

If the LS isn’t playing EBO, then I start with Hoth and use Combat readiness to pull the 3rd Marker for added force drainage and activation early. I then use my signals to pull effects as I need them. Rebel Base Occupation with two or three Echo sites is tough.

Now, for the ”issues” of the deck. I have problems getting the sites I need. With IAO, I can get my docking bays out, but the other sites rely on me to draw them. The other problem is, the cost of my characters to drawing cards ratio is very slim. I mean, if I activate 6 force on the second turn, I can only deploy one character or vehicle and then can only draw two cards. At that rate, I won’t get the cards I need very quickly. Any suggestions would be helpful. Normally, I might draw the first few turns JUST to get sites into my hand, then set up, but against, EBO, that would be too slow.

IT’s a pretty straight forward deck. Please tell me what you think.

Peter ’jeeps’ Jacobson ‘