H2o’s mkos

Title: H2o’s mkos
Author: Justin "H2O" Desai
Date: Feb 23, 2001 Rating: 4.0


--------------------------------

Cards:

‘Start(6)

mkos

2x sites

no bargain

tint/opprsive

power of the gutt

locations(2)

new jp site

dungeon

Characters(20)

jabbaj

m jabba

xizor

4lom

gurri

iggy

dre+ponda

snoova

galid

fett with stick

dengar with stick

mara

arica

myo 3x(rep)

2x abbysins

bib

boelo

emon

weapons(2)

mara’s

snoova’s @#$%

ships(3)

zuckuss

bossk

fett

effects(3)

2x grabblers

search and destroy

reator term

Interupts(23)

3x scanning crew)sets up mad beatdowns

2x twilek

3x none shall pass

2x barrier

card where bounty hunter shoots and gets extra destiny

2x dark strike/sniper

abysin ornmament

3x masterful moves

ghhhk

monnok

p telepathy

res luk r’auf

2x elis

Strategy: ‘

DECK EDIT–forgot to add in scum 2x and first strike(LOL) take out masterful move, myo and a elis)

Deck EDIT #2–when i typed up this deck i made it off the top of my head, thus missing a few key cards, chall becan and bubo are in the edeck i actually physically made…i dunno how i found room for them, i think only one grabber and 2x none shall pas…

Ok–It’s mkos, doesn’t drain to win, battles to win, against space search and destroy and 3 drains of 2 will win you the game…

Screws set up crazy beatings…wins by alot.

VS. anything ground based-set up the audience chamber early on, try to get a hand that has beatdwon potential. Eventually they’ll try to fight you somewhere, example, say you have mara at JP itself, tey deploy obi, barrier him, they deploy luke, you none shall pass him, then you screw the rest of his dudes. Next turn you eli over and knock the @#$% outta obi. This ill happen in all most all the games you play against LS mains.

Any questions dmail me…it ain’t the best deck but is strong.. ‘