MWYHL Help tourament incomming

Title: MWYHL Help tourament incomming
Author: nate "number 1" meeker
Date: Feb 26, 2001 Rating: 4.5


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Cards:

‘Starting6

mwyhl

dagoba

hftmf

wise advice

squad assig

insurrection

locations5

the hutt

training area

tat doc bay

cantina

jundland wastes

characters15

daughter of skywalker

yoda

dash rendar

lando w/ axe

orrimaarko

corran horn

han w/gat

chewie protector x2

luke w/stick

master luke

luke jedi knight

ben x2

obi w/stick

blue2

gold leader in gold 1

outrider

green3

obis stick

lukes stick

landing claw

jedi tests 2

great warrior

a jedis strength

effects10

projection of a skywalker x2

bacta tank

draw their fire

traffic control

goo nee tay

disarmed

order to engage

frozen assets x2

interrupts17

smoke screen

nabrun leids

jedi presance x2

out of commission/ TT x2

weapon levitation x2

the signal x3

ive got a bad feeling about this x2

gift of the mentor

clash

rug hug

glancing blow ‘

Strategy: ‘

** please only make suggestions that make sense and dont say to add 6 more jedi lukes because I dont have them. make your suggestions reasonable because I am going to play this this saterday.**

destiny layout after I pull everything I can

02

112

23

39

49

511

61

as you can see, the destiny is good, so the tests are easy to do.

** MOD take out the smoke screen and add another landing claw**

card choices

  1. the three different lukes I use all different ones because they all have good abilities at dirrerent times.

  2. gold leader in boat he draws a destiny and you can add a pilot if they cancel landing claw.

strat

basicly this is a deck that sits around untill it gets a good hand. you need to get a good hand first, then you should be able to end the game with a few battles.

matchups

vs ties this is the hardest matchup but you can still pull it off. you have to get out the claw early and latch on to a destoyer. get your sites out and drain away. they will only have a few drains with out the mods and your two projections. you should have them in the late game if you can get sites out. if they dont have weapons, load up the outrider and get it going.

vs court go to the chamber, use a lot of interrups and kill them early. easy as most ground decks are.

vs hunt down if you can get down a jedi early, dont cancel visage because it hurts him too, vader is your @#$% with the right hand, take him out and keep him gone, game over.

vs bring him before me ha, this is the most over-rated and played deck, give luke to vader, then give him the all-time beat down. repeat. this is not a hard game, your interrupts will come in handy.

vs isb wait for them to deploy and then take out their ground characters, again your interrupts come in handy, go to space with the landing claws. you should win this matchup.

again these are the ONLY decks that are begin played around here, when states comes around, ill mod then but right now I am playing to win here and need a win this tournament or second to keep first in my area.

so please guys, make some helpful comments about this deck, tell me what to change and thanks again ‘