Death in Pitch Blackness v 2 0

Title: Death in Pitch Blackness v 2 0
Author: Mason "Palleon" Johnson
Date: Mar 6, 2001 Rating: 2.5


--------------------------------

Cards:

’ Objective(1)

SYCFA/TUPITU

Locations (9)

Death Star

Death Star Docking Bay

Death Star War Room

Endor

Kiffex

Alderaan

Endor Forest Clearing

Endor Back Door

Endor Dark Forest

Characters (18)

Darth Vader, Dark Lord of the Sith x2

Dath Vader w/lightsaber

Grand Moff Tarkin x2

Captain Gilead Pealleon

Grand Admiral Thrawn

Janus Greejatus

Mara Jade, The Emperor s Hand x2

Prince Xizor

Guri

Dr. Evazan & Ponda Baba x2

Snoova

IG-88 with Riot Gun

Dengar with Blaster Carbine

4-LOM with Concussion Rifle

Starships (7)

Dreadnaught-class

Chimera

Executor

Zuckuss In Mist Hunter

Avenger

Boba Fett In Slave I

Devastator

Vehicles (5)

Blizzard Scout 1

Blizzard 2

Tempest 1

Tempest Scout 1

Tempest Scout 6

Interrupts (8)

Twi lek Advisor x2

Control and Set For Stun x2

Trample x2

Imperial Barrier x2

Effects (12)

Disarmed x2

Imperial Arrest Order

Battle Order

Lateral Damage

Resistance

A Bright Center To the Universe

First Strike

Secret Plans

Oppressive enforcement

Imperial Decree

Reactor Terminal

Strategy: ‘

edit Basics You wait until your opponet deploys on the ground or in space then you lay a huge beatdown and take over his sites and drain. You have good forfiet so don t woory to mauch about being attacked. Just drain and battle the game away.

Matchups

Yavin 4 Mains

Revo types are dead. SAC types have already wasted plenty or cards. You WILL have more of a hold on space. More than likely he won t play a battleground in space. This is the fun part. Drop that Presence on the Death Star. for the LS as well, and with all of the walkers, you should be able to keep those high forfiets in tact away from the guns. Use Vader and Tarkin, and Guri and Xizor to deliver huge amount of direct damage.

Ops

Start Battle Order instead of the norm, get out the secret plans later. Five walkers and a couple of tramples should help immensely. No way will they control their planet. Use the Lateral Damage effectively. If needed, drop a drain site with Mara, POF, her stick and a walker. Drain for quite a bit. Ops are dead anyway so you rally dont have to worry.

EBO

Sit on the last marker with Igar, they will have a tough time with the Search and Destroy, and the Battle Order. As a plus you are packing 7 ships super high forfeit character-pilots and Lateral Damage. The scout can prove very valuable here. They will more than likely come to the Death Star or Alderaan, If they play swarm, resistance will keep them down to 2 per system and you can stack on one or two.

I playtested against these decks the most because I thought I would see a lot of them a regionals, and it does very well. Most don t pack enough ships to keep a grip on space anyway. If an oppurtunity comes up beat them down. Cancel their force drain bounuses and this game is easy.

Dagobah mains

If they have an only battle deck, that will be the more interesting of all the decks you will play against. Drain away at the endor sites with walkers abound. Your force generation should be too much for them.

Hidden Base

It looks as if we are finally seeing the end of this as a major deck archtype. Battle Order and Lateral Damage along with Search and Destroy should be key cards against them. You have plenty of ships, and again they can never resist the Death Star.

Profit

Bring the walkers to tatooine. It will be a knock down drag out fight, but they won t have Han and he (EPP Han) is the scariest of all the mains against you (he connects with EPP Leia and Luke to provide 3 destinies.) Set up those high destinies and you should be fine. Destoy them on the ground and in space.

Thanks for Reading and Reviewing ‘