I’m In It Only for the Spankin’ V 2 0

Title: I’m In It Only for the Spankin’ V 2 0
Author: Brad "Uncle Chall" Vogel
Date: Mar 8, 2001 Rating: 4.5


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Cards:

‘Starters(8)

Watch Your Step

Tatooine

T Cantina

T Docking Bay

Heading FTMF

Staging Areas

Insurrection

Squadron Assignments

Locations(2)

SP Dockbay

Home 1 Docking Bay

Characters(21)

2 Jedi Luke

EPP Luke

Captain Han

EPP Han

2 Dash Rendar

2 Talon Karde

2 Melas

3 Palace Raider

2 Ralltir Freighter Captain

Chewie, Protector

Wedge Antilles

Mirax Terrik

Lando w/Blaster Pistol

Bantha Droid (the one that cancels Lateral Damage when at a docking bay)

Vehicles(3)

3 Patrol Craft

Weapons(1)

Luke’s Saber

Ships(3)

Millenium Falcon

Outrider

Pulsar Skate

Admiral’s Orders(2)

2 I’ll Take The Leader

Interrupts(15)

2 Control and Tunnel Vision

Tunnel Vision

2 Out of Commission and Transmission Terminated

2 Rebel Barrier

2 Fallen Portal

Houljix and Out of Nowhere

Sorry About the Mess/Blaster Proficiency

The Bith Shuffle/Desperate Reach

Shocking Information/Grimtash

Don’t Get @#$%y

A Few Maneuvers

Effects(5)

Battle Plan

Tatooine Celebration

Order to Engage

Menace Fades

I Hope She’s All Right ‘

Strategy: ‘

UPDATE - Oops. I forgot the ruling about the monnok with Tunnel Vision and the combo card. Thanks to those of you who pointed it out. I also forgot the part about Don’t Get Cocky which says it only kills Tie/ln’s and not Interceptors which I thought it did. Take both of those out and throw in 2 Run, Luke, Run to deal with dueling and using Luke for beatings on the ground as well. Also, since DCG is out, replace EPP Han with Capt. Han to boost the space in the deck.END UPDATE

First off, the title of this deck is a Simpsons quote. Remember the episode where Homer tries to find out his middle name? Grandpa says it when he talks about his role in raising Homer. Funny stuff IMHO.

Thanks to everyone who helped me with the 1st version of the deck, except BobaFett fan who gave me a 1/2 star for no reason, and has done the same to others as well.

This updated version has the tools to counter almost everything including Ties w/Cannons which are the bane of most WYS decks. The space is a bit weaker, but with Tunnel Visions and Squadron Assignments, controlling Tatooine isn’t too hard. The main change was to add more characters in order to flip earlier as well as to provide more staying power later in the game

Anyway, this is the 2nd version of my new WYS step which I’m submitting here for review and any comments you may have. The basic strategy is to flip early, and abuse the lost interrupts. Get control of Tatooine early, and establish some solid drains at the 2 docking bays with the I’ll Take the Leader. Tatooine Celebration is used for small chunks of retrieval to get around Secret Plans. I realize that it’s not original, but there are some card chocies which warrant an explanation, and here they are

Doubles of Talon and Melas - Talon is the man for upping those smugglers’ forfeit and protecting your guys. Melas is the best co-pilot with Dash to get around Zuckuss in Mist Hunter, and getting him early is key.

Bantha Droid - losing a game to Lateral Damage sucks.

SP DB - Yes, No Escape is an issue, but if I suspect the opponent is packing it, I won’t deploy it. It makes for easy deployment with the Falcon and Outrider since freighters deploy -2 at the DB.

Only 3 Palace Raiders? - They’re all I have, and I find that these 3 work well overall.

A Few Maneuvers - easily trackable 6 which can help keep a ship up in the air versus Tie Cannons.

Shocking Info/Grimtash - A lot of Dark Side decks rely on multiples. Tunnel for this and make them pay. The shock part can kill mylliom(sp?), and don’t forget that you can use it twice with WYS

Sorry About the Mess/Blaster Proficiency - A way to get around UC spies and it can be used offensively as well twice with the flipped objective.

The Bith Shuffle/Desperate Reach - it’s a trackable 5, screws up their tracking, and you can also cancel barrier for beatdowns.

Last time, I was lazy, and I didn’t post matchups, but here they are for you to check out.

Vs Huntdown Cancel Visage ASAP with the OOC/TT combo card. Flipping quick can shut down his early activation. Run Luke, Runs protects Luke from Vader’s Obsession, so their dueling is useless. The Bith Shuffle can mess up his tracking as well as Talon.

Vs. Bring Him Before Me This is the reason EPP Luke is in here. Use him for recursive beatings until the time is right and give them Jedi Luke. Flipping early will also be very beneficial in this game. Win battles with your high destinies, and retrieve any damage with Celebration.

Vs. Scum(Court, MKOS, CCT) Fallen Portals and Barriers are the keys in these matchups. Take control of Tatooine and don’t give it up. They have lots of tricks, but so do you. Use the Patrol Crafts to protect key characters and Talon will help out versus ECC IG-88 and company. I might add an Aim High for this match-up.

Vs. Ties This is the deck I was most worried about when I built this deck. If it’s SYCFA (which it most likely is) flip early to hinder them. A Few Maneuvers helps out with the guns. Keep control of the Tatooine system, play smart, and you will win.

Vs. Anything else Flip quickly and react to whatever they’re doing. This deck is versatile, and can beat just about anything with some luck and smart playing.

Any suggestion are welcome, and if you give this a low rating, at least give me an explanation other then ”it’s been done” or ”this sucks” like I’ve seen in the past.

Thanks for reading,

Brad