Deep Freeze beatdown

Title: Deep Freeze beatdown
Author: Paul "Ultima 1" Merrian
Date: Mar 9, 2001 Rating: 3.5


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Cards:

‘Starting (5)

       Hoth Ice Plains 

       Prepared Defenses 

       Moby. Pts. 

       IAO 

       TinT/OE 


       Characters (16) 

       Arica 

       Baron Fel 

       Capt. Pellaeon 

       Capt. Godherdt 

       Comm. Igar 

       AT-AT Pilot 

       Gen. Veers 

       Grand Adm. Thrawn 

       Lt. Arnet 

       DVDLOTS 

       Maj. Phennir 

       Sgt. Maj. Bursk 

       Sgt. Narthax 

       DS-181-3 

       DS-181-4 

       Dannik Jerriko 


       Admirals Orders (1) 

       Batte Deployment 


       Effects (7) 

       First Strike 

       CHYBC 

       Rebel Base Occ. 

       Return to Base 

       Combat Response 

       Ice Storm 

       Imperial Decree 


       Interrupts (5) 

       Twi’lek Advisor 

       Walker Garrison x2 

       Trample x2 


       Locations (6) 

       Hoth 

       Hoth Mountains 

       Hoth Defensive Perimeter 

       Hoth Echo DB 

       Hoth North Ridge 

       Cardia 


       Starships (11) 

       Accuser 

       Chimaera 

       DiP1 

       Executor 

       Saber 1 

       Saber 2 

       Saber 3 

       Saber 4 

       Bossk in Bus 

       BFiS1 

       ZiMH 


       Vehicles (5) 

       Blizzard 1 

       Blizzard 2 

       Blizzard Scout 1 

       Tempest 1 

       Imperial Walker x2 


       Weapons (3) 

       Darth’s Blade 

       Mara’s Blade 

       SFS 9.3s 


       Basically, take over Hoth and use RBO and Walker Garrison to hurt your 

       opponent when they try to take it back. Use CHYBC to prevent drains on 

       Hoth from your opponent against EBO.  '

Strategy: ‘

Basically, take over Hoth and use RBO and Walker Garrison to hurt your

       opponent when they try to take it back. Use CHYBC to prevent drains on 

       Hoth from your opponent against EBO. 

Use Danik to take key characters out of play for your opponent.

Everything else is straightforward

Matchups

EBO Overpower them in space, overpower them on the ground

HB Keep your fleet together and systematically probe after they flip.

TIGIH Stay away from Luke. Get someone to the Landing platform, though, to cancel generation.

Those are the only major archtypes here, but just play smart for the others. ‘