Never fear Midge is here

Title: Never fear Midge is here
Author: William "FredDurst100" Diniega
Date: Mar 19, 2001 Rating: 4.5


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Cards:

‘Locations(7)

Endor(start)

EndorRebel Landing Site(start)

EndorHidden Forest Trail

EndorBack Door

EndorChief Chirpa’s Hut

DagobahYoda’s Hut

Rendezvous Point

Characters(19)

Corporal Midge x3

General Solo x2

Daughter of Skywalker x2

Luke Skywalker, Jedi Knight x2

General Crix Madine

Chewbacca of Kashyyyk

Wuta

Orrimaarko

Corran Horn

Lando with Vibro-Ax

Wicket

Lieutenant Page

Corporal Beezer

Major Panno

Starships(2)

X-wing x2

Weapons and Devices(4)

Landing Claw x2

Luke’s Lightsaber

Anakin’s Lightsaber

Effects(11)

Strike Planning(start)

Your Insight Serves You Well(start)

Twighlight is Upon Me(Start)

Goo Nee Tay

Ounee Ta

Traffic Control

Order to Engage

Reflection

Frozen Assets

Aim High

Bacta Tank

Interrupts(16)

Take the Initiative x3

Clash of Sabers

Endor Celebration

The Signal

Heading for the Medical Frigate(start)

Run Luke, Run x2

Rebel Leadership x2

Nabrun Leids

Control and Tunnel Vision x2

Sense and Recoil in Fear x2

Objective(1)

Rebel Strike Team/Garrison Destroyed ‘

Strategy: ‘

Cards to add and take out

Tala 1,Tala 2,Gold Squadron 1,Artoo and Threepio, 2 Artoo I have a bad feeling about this,squadron assignments,Colonel Cracken, Lieutenant Blount, close air support. take out 2 Corporal Midges, one General Solo,two xwings, two landing claws,aim high,reflection,one sense recoil in fear.

Reasons for cards-

Twilight is upon me, In my area there ar etons of You are Beatens and Dark Jedi Presences being played.

Sense and Recoil in Fear, there is always a time that you’ll have to cancel an interrupt even if you takeforce loss from there is no try.

On to strategy-

First turn deploy Crix to the landing site from deck, then pull chewie and wuta to the landing site, if chewie isn’t in deck, pull Major Panno for extra activation next turn. Second turn pull solo with strike planning and drp him at a site you pull with wuta, then move chewie to solo’s site. Use wuta to pull all of your sites but don’t let your opponent take control of the site, deploy it only if you’re going to control it that turn so you can flip your objective and your opponent can’t keep you from flipping. Once you flip drop Corporal Midge to add 1 to all your drains where you have a scout of ability>2. You just drain your opponent for the rest of the game and if your opponent want’s to put up a fight use take the initiative to add to your battle destiny because after all, all of your characters are scouts or spies.

Now matchups-

TIES- When your opponent drops a dreadnaught, drop an x-wing and landing claw it. Drop order to engage and add the 3 force loss to all your drains and your opponent won’t be able to keep up by retrieval.

Hunt Down-You don’t have to worry about Ben and if He tries to take Luke out, Just cancel the Vader’s obsession with the run luke, runs.

Bring him before me- Don’t give them luke until Vaders down and deploy him as far away from Vader as possible, then drop spys and just take the Emperor out.

Scum- This is probably the hardest match-up. Start Ounee Tay instead of Twilight and go after your opponent. If you can take the audience chamber, you can stop the deck, sense the none shall passes and drop strike the audience chamber. If you see no oota goota solo’s and their are no imp arrenst orders, you can nabrun from endor to the audience chamber. Or you can stick to endor, just make sure you set up faster than your opponent and once again claw on to bossk in hound’s tooth. Just drain your opponent out.

Well I hope that’s enough to help you play this deck and have fun with it. Woooppppiiieeee