The Admiral’s ISB

Title: The Admiral’s ISB
Author: Tom "Gand" Culpepper
Date: Mar 26, 2001 Rating: 4.0


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Cards:

‘Starting(6)

ISB Operations

Coruscant

Oppressive Enforcement

Something Special Planned For Them

Mobilization Points

Prepared Defences

Locations (9)

Kuat

Kiffex

Nal Hutta

Corulag

Kashyyyk

Sullust

Endor

Fondor

Executor DB

Characters (20)

Admiral Chiranaeu

Admiral Ozzel

Admiral Piett

Grand Admiral Thrawn

Mara Jade

Commander Merrejk

Guri x2

Outer Rim Scout x 7

Darth Vader, Dark Lord of the Sith

Emperor Palpatine

Prince Xizor

Myiioom Onith

Grand Moff Tarkin

Vehicles(1)

Blizzard 2

Starships(8)

Accuser

Avenger

Chimaera

Death Squadron Star Destroyer

Devastator

Executor

Thunderflare

Vengance

Admirals Orders(2)

Were In Attack Position Now x2

Effects(4)

Kuat Drive Yards

Lateral Damage

Reactor Terminal

Den Of Thieves

Interrupts(10)

Abyssin Ornament x2

Imperial Command x 4

Overwhelmed

Projective Telepathy

Twi’lek Advisor

Overload ‘

Strategy: ‘

well, what can I say? Just seems like a natural combo to me. The power of Imperial Command with the speed of ISB. I might even pass on playing HDADTJ for awhile due to this one. Basi strategy is always similar, use Command to pull Piett and Piett to pull Merjjek then use him to pull systems. You ought to get a system or two in the opening hand, so activation should not be too much of a problem to deal with. With the mass activation and the ships immune to attrition <6… Besides that you have Den Of Thieves to cancel drains, enough scouts to use some as fodder and retrieve them in draw phase, then there is always Abyssin Ornament to make a mass retrieval late, if it lasts that long. There are sufficent ground forces to hold a site or two. Besides that it is just spread and drain at the systems with Cherneau and ISB boosted drains while limiting opponent’s destinies and wreaking havoc.

Some card choices explained

SSPFT Deck is packed with star destroyers, might as well make moving away a pain. As an added bonus it denies the retrieval loop provided by On/Off the Edge and Utini effects. Celebrations should not be a problem to overrun.

Overwhelmed Gets rid of the Super Falcon and other annoying ships if you overpower them by enough.

Projective Telapathy Cancel a battle or force drain if they don’t leave force. Also good to cancel your own battles sometimes… or just use up some more force.

Overlaod I see B-wing weapon decks and Frigate weapon decks every now and then, this tosses intruder missiles au-to-ma-tic… Plus GA thrawn hurts them by pulling a replaced AO into hand and making them find thiers again.

Myiioom Onith Just cause I sure will have a lot of force from time to time… this card is a pain in the @ss agianst just about ANYTHING that does not start Goo Nee Tay. Sometimes I just feel like being a bastard.

well, I hope you enjoy it. Ask me about it if you have any questions. Feel free to make any suggestions and I will consider/respond to them. Thanks for reading

Gand

sU oT gnoleB erA esaB ruoY llA ‘