Whats that smell from the Rancor Pit

Title: Whats that smell from the Rancor Pit
Author: Sean "vader81" Burns
Date: Mar 30, 2001 Rating: 4.0


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Cards:

‘Starting(8)

Court Of The Vile Gangsters/I Shall Enjoy Watching You Die

Tatooine Great Pit of Carkoon

Jabba’s Palace Audience Chamber

Jabba’s Palace Dungeon

Prepared Defenses

All Wrapped Up

Power of the Hutt

Secret Plans

Locations(4)

DS2 DB

Executor DB

Tat DB

Jabba’s Palace Rancor Pit

Characters(14)

4Lom w/gun

Bane Malar

Boba Fett w/gun

Boelo

Bossk w/gun

Ephant Mon

Guri

Iggy w/gun

Jodo Kast

Mara Jade, TEH

Mighty Jabba

Prince Xizor

Salacious Crumb

Snoova

Creatures(2)

Rancor

Sarlacc

Ships(2)

Dengar in Ship

Zuckass in Ship

Weapons(6)

Mara’s Stick

Vibro-Ax

Double Laser Cannon

Intruder Missile x3

Effects(10)

Bounty

Come Here You Big Coward

Hutt Bounty x2

No Escape

Reactor Terminal

Scum and Villany

Search and Destroy

There’ll be Hell to Pay

You Cannot Hide Forever

Interrupts(14)

Hidden Weapons x2

Elis Helrot

None Shall Pass x2

Oo-ta-Goo-ta, Solo?

Sniper/Dark Strike

Trap Door x2

Twi’lek Advisor x3

Weapon Levitation

Strategy: ‘

Ok, as I said earlier I actually use this objectives 7 side. Only rate my deck if you have read the strategy, have somethings to point out or will give me 5 stars ~)

First turn you should pull Mighty Jabba w/ the Audience Chambers Text, then pull Ephant w/ Power of the Hutt. Put them both in the audience chamber, you get 2 battle destiny SWEET Also look for Executor or DS*2 DB for activation. If you have any left draw em’. Next turn pull Boelo and put him at the Chamber, now you draw 2 and cancel one one of theres SWEET Also pull another DB. If you have Twi’lek use it to pull out scum, w. 3 twi’lek you should get one within the first 3 turns if not in your opening hand. After you pull Scum then go for reactor terminal because I have those 4 7’s that need to be put back… 3rd turn pull the last DB and draw. Ok now here is where it will ghet intersting. You should have quite a few Bounty Hunters in hand by now so if you see some lone characters go hunting When you get Boba w/Gun put him at the chamber. Now you draw THREE DESTINY and cancle one SWEET As soon as you can capture one of the opponent’s characters and bring him to the audience chamber. If they are EPP or have a weapon on them, then feed em’ to the Sarlacc, and make sure to put lots of aliens there because you retrieve one for every alien there. If they have no weapon, then the Rancor gets a meal. You will retrieve MAD force either way. Now for the Matchups.

vs. WYS

This is where the Hutt Bounty’s come in handy, all opponents charactersare smugglers so get a few of them. Also, in this game you should STAY INSIDE it doesn’t matter how many guys you have at one site if they get a few palace raiders you’re #$@&%$. The main thing is to cancle there TAT celbration and control the cantina. Then you should be able to outdrain them.

vs. HB

If they’re playing mains you are HOOKED UP capture as many as possible and start feedin and retrieven If they are playin the other kind then spread out and drain like crazy, get Search and Destroy out ASAP. Try to get Suckass and Dengar in ships out probing early and try to get their objective out of play.

vs. Profit

This could be a little tough. Put Jabba and Ephant in the Chamber for free before the game starts and then get Boelo and others w/guns to back them up Try to capture any they send to get Han out and None shall pass others. If they get han out they will have to pay some big force or else the objective is cancled.

vs. TIGIH

I’ve never played it but I would say don’t capture Luke or else you will get some major force loss. If you can, get some of your guys w/guns over to capture and then come back to the palace and start the feedin frenzy.

vs. AITC

Another I haven’t played. But the main thing to do is to kill their rep whenever he comes out. Try to kill his other Non-uniques off the table and get him unflipped. you can try to feed his guys to the sarlacc and retrieve but I’m guessing this will be a long game. ‘