Watch Your Head

Title: Watch Your Head
Author: Peter "martian" Hall
Date: Mar 31, 2001 Rating: 4.0


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Cards:

‘Start (8)

Watch Your Step/Flip Side

Tatooine

Tatooine Cantina

Tatooine Docking Bay 94

Heading for the Medical Frigate

Insurrection

Staging Areas

Insight (usually)

Locations (4)

Endor Back Door

Endor Landing Platform (Docking Bay)

Home One Docking Bay

Spaceport Docking Bay

Guys (12)

Dash Rendar

Luke Skywalker, Jedi Knight x3

Mirax Terrik

Ralltiir Freighter Captain x5

Talon Karrde

Wedge Antilles

Vehicles (5)

Speeder Bike x5

Ships (5)

Artoo-Detoo In Red 5

Outrider

Pulsar Skate

Red Squadron 1

YT-1300 Transport

Interrupts (13)

Effective Repairs

Fallen Portal x3

Get Alongside That One x2

Insertion Planning x2

Nar Shaddaa Wind Chimes & OOS

Rapid Fire

Run Luke, Run x2

The Signal

Effects (8)

Aim High

Battle Plan

Goo Nee Tay

Menace Fades

Never Tell Me The Odds x2

Order To Engage

Squadron Assignments

Weapons (3)

Luke’s Lightsaber

Power Harpoon ;)

X-wing Laser Cannon

Ad Orders (2)

I’ll Take The Leader x2

Strategy: ‘

-update-

Drop one of the Bikes for another RFC. That brings the smuggler total to ten, and the Wind Chimes can pull the RFC’s, so a first turn flip is quite possible. Responses to reviews at bottom.

-endupdate-

This deck is untested, and is likely to remain that way as long as it is up to me, since I don’t own or intend to buy three Jedi Lukes. Hope you have fun with it…

Destiny is key here. Let’s take a look at the breakdown (minus starting stuff and Docking Bays).

0 1

1 1

2 2

3 13

4 16

5 6

6 9

7 1

Giving us an average of 4.0. Makes the Fallen Portals cool, yada yada, you get the idea.

On to card explanations

-Freighter Cap’ns Destiny 3, smugglers, scouts. Nice.

-Artoo in Red 5 Destiny 7, plop a Cap’n in it and it is power 7 maneuver 7. Lucky.

-YT-1300 Forfeits for 5 (to the DB) when the Ad Order is out.

-Effective Repairs Play it twice.

-Rapid Fire Bring out a surprise X-Wing Cannon (or Power Harpoon).

-Run, Luke Run Moving Luke as a react is nice. Cancel VO if you have too (might not want to with the destiny in this deck).

-Goo Nee Tay Very nice with the flip side of the objectibe

-Odds Fits nicely. If YCH4E doesn’t come out at the start, you can cause 10+ damage right off the bat. Or, it might hit for a lesser amount in the late game if your opponent ditches YCH4E

-Power Harpoon With a RFC on a bike, you only need a three to bring down a Walker - fairly likely with this deck.

-I’ll Take the Leader Duh. +1 FD, immunity for ships, its cool.

Matchup (theoretical)

Huntdown - Prolly want to leave Luke at a DB where he is protected by Fallen Portal. Shouldn’t have too much trouble in space unless it is a rogue HD deck. An early flip will slow it down.

TIEs - Choose battles carefully in space, and drain on the ground. Ditch Insight for Aim High or Battle Plan. Inserts may help. Might want to add I Hope She’s All Right, now that I think about it. It even adds another one to the RFC’s already high forfiet.

Scum - The Fallen Portals will wreck swarms and hunters alike. Let ’em have the Chamber and drain at the DBs and TatJP. Menace Fades keeps Gailid in check.

BHBM - This will kinda suck since you don’t get Luke. Oh well, flip early, Signal for GNT if you can, and don’t give any force away. Drop Luke by himself to drain - make them take the drain or pick up Luke and start losing cards from the flip side. Keep Insight around so you can smash Vader.

Big Blue Space - Again, choose space battles carfully and drain on ground. Battle Plan/Menace Fades should help. Imp Commands don’t really hurt much. If it is based on Endor Ops, you can always drop the Back Door, and visit Ephant Mon.

Everything Else - You guys are smart. Adapt.

Cards I’d like to add

Another RFC

I Hope She’s All Right

Bacta Tank

Weapon Lev

Yarna

If you’ve read this far, you may as well go ahead and review the deck. Unless you’re in a bad mood or don’t like weird decks.

-Response to Reviews-

No Han/Chewie/Lando - I don’t like the one destiny. It messes up NTMTO (which should cost your opponent a few cards most of the time or better unless he’s seen your deck). I also don’t want to risk drawing them for destiny. With the current setup, you have roughly a 65% chance of smashing Vader (except Lord Vader w/ Saber) with a Fallen portal; that’s huge.

Weak Characters - All WYS decks rey on relatively weak characters. The Cap’ns aren’t any worse than Palace Raiders. They’ve got immunity to attrition <4 on the bikes, you can subtract 3 from opponent’s destiny with Insertion Planning, and they add a destiny on the bike w/ Get Alongside that one.

Lack of ships - The smugglers have huge forfeit, and you can lose the ships to the DB. TIE swarm is hurt by the Ad Order, and Big Blue decks will be hurt by the high destinies, immunity to attrition and force choke. Probably the card that would help most against heavy space decks is the Bacta Tank rather than more ships. Even then, I admit it won’t take over the system vs. good pure space decks. I don’t think there’s anyway to do that with 10-12 slots.