Pile of Tech v 1 2

Title: Pile of Tech v 1 2
Author: Eric "proxy man" Fletcher
Date: Apr 1, 2001 Rating: 4.0


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Cards:

‘Locations (7)

Main Power Generators

North Ridge

Eco War Room

Eco Docking Bay

Dagobah

Dagobah Yoda’s Hut

Kiffex

Effects (14)

A New Secret Base

Wise Advice

Aim High

Battle Plan

Ounee Tay

Honor Of The Jedi

Draw Their Fire

Frozen Assets

2x What Are You Trying To Push On Us?

4x Undercover

Interrupts (16)

6x Sense

2x Alter

1x Heading For The Medical Frigate

4x The Signal

1x Choke

1x Yoda Stew & You Do Have Your Moments (also known as traffic control)

1x Clash of Sabers

Starships (3)

Millenium Falcon

Home 1

Tantative IV

Devices (1)

Mercanary Armor

Characters (18)

Spies (8)

Lando w/ Vibrator x2

Lt. Blout

Craken

Jeron Webb

Momaw Naden

Corran Horn

R2-D2

EPP (8)

Obi w/ x2

Luke w/ x2

Leia w/ x2

Han w/ x2

Other (2)

Chewbacca, Protector

Twaas Khaa

Strategy: ‘

Your start and strategy will vary every game, but you have the tools to beat just about any Dark Side deck.

The most common vulnerabilities (and solutions) are

They only drain at 2 sites block with undercover spies

They drain in many places Battle Order

They use retrival Aim High/Grabber

They rely on a particular site (docking bay, holotheater, etc.) spy drops down to that site.

They use Ephant Mon to protect the site Choke

They use Barriers to defend Sense

They use Imperial Command to protect against multiple destinies Sense

They play generic sites Ounee Tay

They like an effect too much Alter

They are playing a bad deck Mains

They forgot to put No Escape in their deck Honor of The Jedi

Now, to deal with the counter-strategies employed

Bubo R2, Lando, and Talon are immune, Momaw can move over during their move phase and snare him on your turn.

Sniper/Force Lightning/Trample Sense it.

Anti-Sense stuff Re-flip Hunt Down, you have too many Senses for enemy SAC to stop you.

TINT/OE Don’t Sense everything, but don’t be afraid to Sense the important stuff. (Honor can help)

Anything else? Let me ask you a question. How many anti-spy cards do you have, 2? How many spies + Senses do I have, 11? Whos gonna win?

Barrier/None Shall Pass/YAB/Projective Telepathy Sense. Grab. Thank you.

Gyyyk Frozen/Draw (Sense the Alter)

Now that the tech is out of the way, heres how to play the deck.

Start MPG + NR. Your starting effects depends on the deck. As a default, start ANSB.

As you get out your sites, pull Kiffex last. This is your drain location, just drain there the entire game, and use

Undercover Spies/Beatdown/Surgical Strikes to disrupt your opponent.

Sense+Grab+Weapons will ruin most decks.

Note If you do not start Wise Advice, get it out VERY quickly. You need it. Conversely if you dont start ANSB. I really wish I could start both.

Heres the starts against, and weak spots of, the main decks

BHBM

Start ANSB.

Use Spies to beat on Empy. (Sense Force Lightning)

They will have only a couple sites, Undercover or Beatdown them.

Suicide Luke is quite good.

Hunt Down

Start ANSB

Use a spy to cancel Vissage, fortify the site to prevent a reoccurrance.

Dont be afraid of Duels, just Sense them, or draw some tracked stuff (you do have sabers)

Also, they wont drain very widespread, so your Undercover tech should keep you alive.

Dark Deal

Start ANSB

Use Undercover Spies to block his drains, beatdown on weak groups, etc. Battle Order will help.

Ties

Start Wise Advice, Aim High, Battle Plan

Grab stuff, Spy in ship to Wee, Alter. Drain at the North Ridge.

Take one system, Sense All Power To Weapons when provide a power bonus. Use your characters as forfeit fodder if neccessary.

SYCFA (Prodigy or either parent, or Ties)

Start Wise Advice, Aim High, Battle Plan

Grab his retrival interrupts, Alter Scum, play against the Ties.

Sense will be a beating.

Big Blue

Start Wise Advice, Battle Plan, and Draw Their Fire

Avoid space unless you can Alter the Lat. Dam. (Dont deploy Kiffex)

Use “superFalcon” with Sense protection. Grab Imperial Command.

Ops (including Raltirr)

Start Wise Advice, Battle Plan, Ounee Tay.

Extend your hand for his concession. Ounee Tay is a huge beating. Battle plan stops crazy draining. (Dont deploy Kiffex)

Endor Biker Ops

Start ANSB

Sense Reacts, Interrupts, grab High Speed Tactics. Tough game. If he doesnt have alot of sites, Undercover folk can do wonders.

Court

Start ANSB

Sense, grab, drop Ounee Tay to slow None Shall Pass (plus you have Aliens)

Dont try to go Undercover without multiple Sense backup (Hutt smooch, Sniper, etc.)

Slash Jabba and Alter Scum.

MKOS

Start ANSB

Let him deploy, then “be the beatdown”. Swarms can be cut down to size by choking the rep.

Vengence of the Dark Prince

Start ANSB (for fast activation, so that you can…)

Get out Draw/Frozen, and deliver the smaketh down on the Dark Prince.

Then battle him into submission(don’t deploy Kiffex)

If I missed a deck, let me know.

One final thought. If you drop an Undercover Spy, your opponent might abandon that site as lost, and not reinforce. If so, show him the error of his ways with a resounding SMAK

Nice trick deploy some scrub, then deploy Mercenary Armor, and drop the rest of your crew without fear of Barrior (or you can just Sense)

proxy man