Scummy Agents

Title: Scummy Agents
Author: Kimberly "Arwen Even*" Caton
Date: Apr 3, 2001 Rating: 4.5


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Cards:

‘Starting (6)

ISB Operations

Coruscant Imperial Square

Prepared Defenses

No Bargain

Power of the Hutt

There Is No Try / Oppressive Enforce…

Locations (6)

Tatooine

Tatooine Jabba’s Palace x3

Jabba’s Palace Audience Chamber

Jabba’s Palace Lower Passages

Characters (19)

Jabba

Ephant Mon

IG-88 W/ Riot Gun

4-LOM W/ Concussion Rifle

Boelo

Gailid

Dr. Evazan / Ponda Boba

Arica

Boba Fett W/ Blaster Rifle

Chall Beken

Outer Rim Scout x6

5D6-RA7

Prince Xixor

Guri

Starships (4)

Zuckuss in Mist Hunter

Dengar in Punishing One

Bossk in Hound’s Tooth

Jabba’s Space Cruiser

Weapons (1)

Dr. Evazan’s Sawed-Off Blaster

Effects (12)

Scum and Villany x2

There’ll Be Hell to Pay x2

Search and Destroy

First Strike

Resistance

Hutt Influence

Den of Thieves

Secret Plans

Tatooine Occupation

Blast Door Controls

Interrupts (12)

Ghhhk

Ghhhk / Those Rebels Won’t… x2

Abyssin Ornament x2

None Shall Pass x2

Twi’lek Advisor x2

Nevar Yalnal

Point Man

Endor Occupation

Strategy: ‘

Ahhh, ISB… the mother of us all… or not.

Here’s how it works. My control phase, drain 3 (the palace), drain 3 (the audience chamber), drain 3 (the lower passages)… deploy an ORS, battle, I retrieve 3, you lose 1, I Ghhhk, I retrieve my ORS, your turn. Go. After you activate 1, I Abyssin for the ORS I just retrieved, cancel your drain w/ Den of Thieves, and use him to battle with next turn.

Well, that’s how it works if they have too much ground power for me to wipe out completely. Otherwise I just drain for more and kill you with Search and Destroy.

Granted, I have to draw up for the Palace, but I have three and usually get it in the first turn or two. Jabba, Scum, and Chall make my deploy -3 at the chamber, so I don’t need much activation.

vs. Hidden Base - my drains can’t be cancelled and I can pull JSC with Power of the Hutt. It costs me 4 force to drop it with 2 forfeit-5 ORS, power 11. Bring out my other ships, drop, battle, retrieve, retrieve the ships next turn, cancel the Kessel drain (which is the big one) with Den.

vs. MWYHL - slows me down and sometimes doesn’t give me anyplace to battle, but three ground drains of one and S&D will do the job. If I can hold tatooine, that’s another drain and an Occupation.

vs. Watch Your Step and Profit - ha. hahaha. HAHAHAHAHAHAHA. Step smugglers can get into the palace and do… what, exactly? My ORS are forfeit 6. You can’t drain me at the Passages if you manage to hold it (in fact, please do… it’s another place to send a kamikaze ORS), my Chamber is too pumped for you to do anything… Profit will NEVER free Han and I have Point Man for the Bo Shuda / OtE combo, and if you spread out to maximize the occupation damage I’ll be retrieving three from each site.

vs. Mains on Another Planet - -1 to all your drains and battlegrounds for me to retrieve. Woo hoo

This deck has lost twice since I started playing it a few month ago… once because I accidentally forfeited the last agent on Tatooine instead of somethign else without realizing it (his drains got a lot bigger) and once because I forgot that Arica at a JP site nullifies No Bargain and None Shall Pass… ouch, please, no more mains…oh god, not another one…

Hmmm, someone slammed me with a rather illiterate review but I think I got the gist of it. For anyone who was interested, I’ll explain the odd card choices I make. Gailid is in the deck. Tatooine is in there to satisfy an opponent’s Battle Plan when a fortified Kessel is the only eligible system on the table, so I can build up. And it’s beaten several WYS decks, both ground- and space- themed. I only play one exterior site (that’s all i need to make the deck work) so the barge and the walkers are pointless. And the Hidden Weapons thing is fun, I used to play them but I took them out because I didn’t NEED them. Thanks for the feedback, everybody