This Deal Is Draining Worse All The Time

Title: This Deal Is Draining Worse All The Time
Author: Eric "proxy man" Fletcher
Date: Apr 3, 2001 Rating: 4.5


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Cards:

‘Starting (6)

This Deal Is Getting Worse All The Time

/Pray I Don’t Alter It Any Further

1x Prepared Defenses

1x Secret Plans

1x Opressive Enforcement

1x Crush The Rebellion

1x Resistance

Other Red (12)

1x CC Occupation

1x Dark Deal

1x No Escape

1x Shut Him Up Or Shut Him Down

1x Point Man

1x Scruffy Looking Nerf Herder

3x Hell To Pay

2x Sense

1x Alter

Total Characters+Starships =30

Space Power (11)

1x Grand Admiral Thrawn

2x Guri

1x Admiral Ozzel

1x Stinger

2x Chimaera

2x Zuckuss In Mist Hunter

1x Dengar In Punishing One

1x Bossk In Hound’s Tooth

Hold Sites (15)

1x Darth Vader With Lightsaber

1x Darth Vader, Dark Lord Of The Sith

1x Prince Xizor

1x Mara Jade, The Emperor’s Hand

2x Emperor Palpatine

1x Mighty Jabba

1x Janus Greejatus

1x Sim Aloo

1x Lieutenant Commander Ardan

1x Grand Moff Tarkin

1x Dengar With Blaster Carbine

1x Snoova

1x Dr. Evazan & Ponda Bobba

1x Boba Fett With Blaster Rifle

Utility Forces (4)

1x J’Quille

1x 4-LOM With Concussion Rifle

1x IG-88 With Riot Gun

1x Mosep

Weapons (2)

1x Mara’s Saber

1x Vibro Axe

Locations (10)

1x CC West Gallery

1x CC Carbonite Chamber

1x CC Chasam Walkway

1x CC Dining Room

1x CC Incinerator

1x CC Security Tower

1x CC Downtown Plaza

1x CC Port Town District

1x Bespin Cloud City

1x Bespin ‘

Strategy: ‘

This deck is designed to use Dark Deal and Cloud City Occupation to inflict larege amounts of damage as quickly as possible.

It should play out like this

First turn, grab Bespin, deploy it (and whatever other sites you have), and draw up for sites.

Second turn, grab Bespin CC, if you think you have a better space fleet than your opponent, deploy it (along with whatever other sites you have) and draw for sites.

Third turn, grab Dark Deal.

When you get three sites and enough force to garrison each of them (around turn 3-4 hopefully) deploy Bespin CC, all your characters, and something to the sector, and drop Dark Deal.

Starthing on turn 5, you should be able to drain for about 1+3+3+2=9 each turn, with possible 2-3 CC Occupation damage thrown on top.

At this rate, your opponent will have to come fight you, where you can battle them with your plethora of characters

Unusual card choices

1x Resistance

If anyone can think of anything better, go ahead and replace it. I chose this because it limits EBO/Kessel drains enough to keep you in the game, and also provides some protection agains all inserts (including AFA) Occupying 3 battlegrounds is what this deck does best, so you won’t have a problem there.

1x Shut Him Up Or Shut Him Down

Cancels Bacta Tank, Death Star Plans, and several other cards as a 6 destiny Used interrupt.

1x Point Man

Cancels Order To Engage, No Disintigrations (which SHOULD be played) Asteroid Sancuary, Scramble, and sever other annoying cards.

1x Scruffy Looking Nerf Herder

Cancels I Know or Solo Han or Warrior’s Courage (as a Used 6 destiny Interrupt) OR functions like a negative I Know

3x Hell To Pay

Stops all kinds of Interrupt recursion

2x Sense & Uncertain Is The Future

Mainly there to stop Power Pivot (I’d rather loose 3 force than 20) Destiny Adders (same idea) and the odd force retrival card (Like a hougix “On” the edge)

Also, recycling your hand to get to more sites is a “good thing”.

1x Alter & Collateral Damage

Again, to stop whatever nonsense there may throw at you (like the things “bulleted” above, or Traffic Controls, or whatever other silliness there is)

Also, with your increddibly bad destiny, you should be able to take out a key character, if they send a small strike force against you (ie Han, Leia, Chewie attack, you get to kill one before the battle=good)

Total Characters+Starships =30

So that you always have enough. Also, there are only 2 duplicated characters. Guri because she’s a destiny stopping machine in space, and Empy because he works with his aids (and is Immune to Attrition)

1x Stinger

Guri’s Ship. Adds 1 destiny with her, and she deploys free aboard.

2x Chimaera

Thrawn+Guri=”super defensive” Chimaera for holding Bespin.

2x Zuckuss In Mist Hunter

Always a nice surprize (especially at Bespin Cloud City) Plus, they won’t see the second one coming.

1x Dengar In Punishing One

Cancels Immunity.

1x Bossk In Hound’s Tooth

Adds a destiny.

1x Lieutenant Commander Ardan

Draws one battle destiny if not able to otherwise.

1x Snoova

1x Dr. Evazan & Ponda Bobba

6 Power (7 with Axe) who remove opposing characters during the weapon segment.

1x J’Quille

Spy, Power 5, Excludes Chewbacca, Wedge, Forfeit Fodder, etc.

Locations (10)[you can start whichever one you want, I’d usually go for the West Galley for it’s -1FD]

1x CC West Gallery

1x CC Carbonite Chamber

1x CC Chasam Walkway

2/1 CC sites

1x CC Dining Room

1x CC Security Tower

1/0 CC sites

1x CC Incinerator

Retrives droids

1x CC Downtown Plaza

1x CC Port Town District

Exterior sites (don’t deploy them against speeders/raiders) That provide a base drain of 2

1x Bespin Cloud City

1x Bespin

The required systems

Against all decks, you strategy is pretty much the same. Deploy, drain, and ignore whatever they’re doing, because it won’t affect you too badly.

Grab anything and everything.

Save a Sense for Power Pivot/Destiny Adder

Tracking will obviously be a HUGE benefit.

Against WYS or Speeders, don’t deploy to any exterior sites, and eat them with your drains.

Against MWYHL, use CC occupation to deal damage (you’ll occupy 3 battlegrounds for Honor)

Don’t forget that Dark Deal gives you +4 power as well as +2 Force Drain.

Comments are most welcome and encouraged ‘