Save You It Can (Apocolyptic) by Grace
Title: Save You It Can (Apocolyptic) by Grace
Author: Joshua "Stormcrow" Grace
Date: Apr 4, 2001
Rating: 4.5
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Cards:
‘Starting, 6
Save You It Can
Dagobah
Heading for the MF
Way of Things
Battle Plan
(Wise Advice)
Locations, 6
Training Area
Jungle
Bog Clearing
Yoda’s Hut
CC Lower Corridor
Kessel
Tests, 6
Great Warrior – You Must Confront Vader (1-6)
Characters, 12
Farmboy Superstar
Yoda
Luke w/ Saber
Capn Han x2
Leia w/ Blaster x2
Obi w/ Saber x2
Lando w/ Booyah Axe
Melas
R3P0
Ships, 4
Falcon x2
R2 in R5 x2
Admiral’s Orders, 2
I’ll Take the Leader x2
Green, 1
Luke’s Backpack
Red, 23
On the Edge x2
Courage of a Skywalker
Grabber
HotJedi
(Insight) – alternate starting effect
Signal x2
Legendary Starfighter
Advantage
Traffic Control
A Few Maneuvers
Star Destroyer x2
Strangle x2
I Know
Punch It
OOC/TT x2
Nabrun Leids (yes, Nabrun Leids)
Aim High
Squassin
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Strategy: ‘
This deck is being posted here primarily so I can reconstruct it later.A few points
Yes, I train Luke. Training Luke is cooler than training Leia and more effective. It really only bites you in the butt against a BHBM deck. Against Hunt Down, Honor, OOC/TT and Obi do their work. And Leia w/ Blaster is just far too instrumental a part of the SuperFalcon to have her sitting on Dagobah.
Traffic Control does not make me a scrub. Destiny 7 cards fail to recycle themselves.
R3P0, Melas, Squassin, Advantage and Nabrun Leids are, indeed, good cards in this deck. They have all been useful in winning games.
Yes, the deck is undefeated in tournament play.
The match-ups
Vs Scum – Ages have passed since I last lost to Scum. This deck makes Scum drains too slow and punishes them in battle.
Vs Ties – Battle Plan will make Tie drains expensive. Take over the ground. Send the SuperFalcon up to space with Test 3 completed, I’ll Take the Leader in play and A Few Maneuvers in your hand. Use retrieval and Aim High to win. Refuse to fight their Ties as long as you can. It is possible that you can win with nothing more than ground control and Test 6.
Vs ISB – Six words Battle Plan, Test 1, Test 5. Those are the six magic words against most decks, but against ISB they are particularily effective. Without drain bonuses and the threat of Imperial Command, ISB turns out to be a lame duck. The –1 to your drains doesn’t hurt much because R3P0, Advantage, Legendary and Test 6 will tear ISB apart.
Vs Endor Ops – Why am I including this deck? Ignore it through Test 5. Flip. Bang. They die.
Vs Hunt Down – Tough match-up. Start Insight. Visage damage hurts. Visage is about all that hurts, but it gets mean. If you can cancel Visage without it getting replaced, you should win easily. But any good Hunt Down has mega Visage protection. Avoid dueling until you have completed Test 3 and have Courage and tracked or permanent high destiny.
Vs BHBM – The toughest match-up. Start Insight. Your deck relies upon the several turns it will take your opponent to get Vader to a battlegroudn and find a No Escape to beat Honor. Just keep damage to a minimum until you flip, then complete Test 6, win duels with Luke and annihilate your opponent through a minimum of 14 attrition in each battle.
Vs Random decks – Sabaac can hurt early. Just try to keep all early force loss from your hand. Always deploy the Training Area first to get as much of the Jedi Training stuff out of the reserve as quickly as possible. Against any random deck, play conservatively, ignore whatever damage you can recover with On the Edges, and force your opponent to come to you, to step into your domain.
Like it or lump it, this deck is good.
Joshua “Stormcrow” Grace
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