All Your Base Are Belong To Us
Title: All Your Base Are Belong To Us
Author: Matt "BobaFett fan" Prosser
Date: Apr 4, 2001
Rating: 4.0
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Cards:
’ Starting (8)
My Kind Of Scum/Fearless And Inventive
Tatooine Desert Heart
Tatooine Jabba’s Palace
Well Guarded
Prepared Defenses
Power Of The Hutt
No Bargain
Secret Plans or
Oppressive Enforcement
Locations (3)
Jabba’s Palace Lower Passages
Jabba’s Palace Audience Chamber
Jabba’s Sail Barge Passenger Deck
Characters (24)
Myo (Representative) x3
Abyssin x10
Gailid
Boba Fett With Blaster Rifle
IG-88 With Riot Gun
4-LOM With Concussion Rifle
Mara Jade, The Emperor’s Hand
Chall Bekan
Bib Fortuna
Ephant Mon
Boelo
Mighty Jabba
Jabba
Starships/Vehicles (6)
Bossk In Hound’s Tooth
Zuckuss In Mist Hunter
Dengar In Punishing One
IG-88 In IG-2000
Jabba’s Sail Barge
Weapons (1)
Mara Jade’s Lightsaber
Creatures (1)
Bubo
Interrupts (9)
Twi’lek Advisor
None Shall Pass
Imperial Barrier
Jabba’s Twerps
Abyssin Ornament x2
Abyssin Ornament & Wounded Wookiee
Point Man
Projective Telepathy
Effects (9)
Scum And Villainy x2
Search And Destroy
Secret Plans or
Oppressive Enforcement
Hutt Influence
Den Of Thieves
First Strike
There’ll Be Hell To Pay x2
’
Strategy: ‘
In A.D. 2101
War was beginning
Captain What Happen ?
Mechanic Someone set up us the bomb
Operator We get signal
Captain What
Operator Main screen turn on.
Captain It’s you
Cats How are you gentlemen
Cats All your base are belong to us
Cats You are on the way to destruction
Captain What you say
Cats You have no chance to survive make your time.
Cats Ha Ha Ha Ha ….
If you haven’t seen the web site, pay no heed to what I just said. First things first because I know some people are slow on DeckTech. Myo is your Rep. Secret Plans is almost always default start, Oppressive Enforcement if you feel you’re up against SA. PotH is a great card to pull all the good characters you need, and No Bargain protects you a little. If you prefer the direct damage and starship function, just stick with what you prefer. Basically, you have to occupy usually three battlegrounds, then beatdown wherever the opponent is. See other Scum decks for specific layouts of your sites and/or characters.
Why not Court? I like swarms, and Abyssins come down cheaper than Bounty Hunters in most cases. Also, I like the added retrieval and extras to your battle destiny.
Why ten Abyssins? Many people like to play two or three, but I like to go all swarm because of all the bonuses those guys receive. Abyssin Ornament, Wounded Wookiee, Jabba’s Twerps, No Bargain, etc. all help out your Abyssins and they become very cheesy.
No Xizor or Guri? Myo can help me cancel battle destiny and Xizor would be a welcome addition, but the problem is finding space. I also plan to add Ree-Yees first, so they won’t be in here for a while.
Why Point Man? To cancel the dreaded They’re On Dantooine. Really, it’s in there to cancel Order To Engage and No Disintegrations
Why three Myos? First of all, he is key to this deck. Also, having more means I can cancel drains or battle destinies while my objective is flipped.
Matchups
Profit Deploy Chall Bekan and Myo to the Audience Chamber and do all you can to fortify that site. Point Man helps out if there’s OTE out, and you should always start the Lower Passages as your site. Replace his sites if you get your equivalents, and kill off his guys. Fairly easy matchup usually.
Hidden Base You may not be able to beat this deck, but you can get lucky or cause considerable damage. Hutt Influence, Bubo, and Search And Destroy are very important and you should get them ASAP. Gailid helps out in a drain race, and your ships can help keep the opponent busy for a while. This is a tough matchup.
Agents In The Court This deck will be better in some ways than AITC, but I would say you have 50/50 chances of winning here. It’s a high probability you’ll be having lots of battles, and that’s where Scum and Abyssins shine. Your regenerating one-eyed monsters can be very annoying and you can retrieve lots with S & V. This could be a tough matchup but DS Scum is better than LS versions.
Rebel Strike Team Go to his sites after you flip and mass up Abyssins at the Bunker. After that, you shouldn’t have too much of a problem. This is fairly easy but you can be outdrained if you’re unlucky.
Throne Room Mains This may be very difficult, because Obi-Wan Kenobi and Master Luke (if any) can be very efficient. If you can keep up the pressure and prevent any odd form of retrieval, you should do fine.
Mind What You Have Learned This should be very easy, but early beatdowns will hurt a lot. Start Secret Plans and drain like mad. S & D helps a lot.
Echo Base Operations Don’t invade the Hoth Shield unless the opponent starts off very slow. They make your guys vulnerable and they cannot be reinforced once you’re under there, so think twice before doing so. Use your early drains to your advantage to pick up a lead. This is an extremely difficult matchup and pray to your deity you will win.
Watch Your Step I’ve never faced this deck, but people tell me it isn’t all that good. I think it’s an ok objective, but if I were to face it, I would just take over his sites and make dogpiles of guys.
There Is Good In Him You may not be able to kill Luke, but once you’re ready to battle, make sure you prepare to make a mass beatdown to cause direct damage. If Luke’s buddies are Speeders, you must be careful and stay indoors if possible. If his buddies are scouts, just go kill them please. This may be fairly difficult.
Rescue The Princess This may be difficult, but if you kill off his mains, you should do fine. Retrieve for all you can and make use of all your interrupts. Semi-difficult matchup.
Massassi Base Operations This may be difficult also, because he’ll be free to blow away the D* while you just sit around on Tatooine draining for your 5 or whatever a turn. Try to go to Y4 and fortify a site to prevent flipping, because that objective will never flip back. This is moderately easy if you can keep a foothold on a Y4 site.
Dantooine Base Operations and LU Bubo eats their weak guys/operatives and your Abyssins should be used for mass beatdowns again. This can be easy if you can deny them of controlling sites.
Quiet Mining Colony Invade Cloud City and chase around their guys while draining on Tatooine and that will make things much easier. This is one of the toughest matchups because it may seem like a wild goose chase and your drains will cost more if they start Battle Plan. '