Bombing Run

Title: Bombing Run
Author: Zared "newbi" Gehrig
Date: Apr 4, 2001 Rating: 1.0


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Cards:

‘Starting

Bombing Run

SFS

Sullust

Oppresive Enforcement

1 Fear

Locations

Tatooine

Sullust

Ord Mantell

Astoroid Field

Starships

15 Scimitar Squadron Tie Bombers

15 Time Bombers

Weapons

6 Proton Bombs

Interupts

Short Range Fighters

2 Sense

2 Alter

2 Control

All Power To Weapons

Fear

Effects

Bombing Run

SFS

Oppresive Enforcement

Reactor Terminal

Return To Base

Planet Subjectary

Rouge Astoroid

3 Pride Of The Empire

Rebel Base Occupation ‘

Strategy: ‘

Why’s

Bombing RunThe best card, well the best effect. You can take out the best ground decks. Bombers can blow away Interior Sites and move to exterior sites for strong battles. Also the bombers will be +2 and 3 on a run. Combo with All Power To Weapons to add more to the power of the bombers.

Rebel Base Occupation A good anti hidden base card. Well not anti, but can reck them. Deploy on his hidden system and he will lose force every turn. And if it gets cancelled it will got to use.

Reactor TerminalYou can recycle the good destnys into your deck for battles, weapons, and deployment.

Planet SubjectaryHigh destinys. It adds 5 to destiny of bombers drawn for destinys. Scary for draws.

AgainstHidden Base Drop Hidden Base Occupation and he will lose great. Drop bombers at his base and destroy some of his int. sites. Spread out at all the parces 7 sites to darain and at the field. Retrive. You should out power him with All Power To Weapons and the bombers text.

Profit Destroy the Audience Chamber and Jabba’s Palace. Dominate the ground with APTW PR and PS. Attrition will be great and cant take all the power and retrival with SRS and SFS. ‘