Bombing Run
Title: Bombing Run
Author: Zared "newbi" Gehrig
Date: Apr 4, 2001
Rating: 1.0
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Cards:
‘Starting
Bombing Run
SFS
Sullust
Oppresive Enforcement
1 Fear
Locations
Tatooine
Sullust
Ord Mantell
Astoroid Field
Starships
15 Scimitar Squadron Tie Bombers
15 Time Bombers
Weapons
6 Proton Bombs
Interupts
Short Range Fighters
2 Sense
2 Alter
2 Control
All Power To Weapons
Fear
Effects
Bombing Run
SFS
Oppresive Enforcement
Reactor Terminal
Return To Base
Planet Subjectary
Rouge Astoroid
3 Pride Of The Empire
Rebel Base Occupation ‘
Strategy: ‘
Why’s
Bombing RunThe best card, well the best effect. You can take out the best ground decks. Bombers can blow away Interior Sites and move to exterior sites for strong battles. Also the bombers will be +2 and 3 on a run. Combo with All Power To Weapons to add more to the power of the bombers.
Rebel Base Occupation A good anti hidden base card. Well not anti, but can reck them. Deploy on his hidden system and he will lose force every turn. And if it gets cancelled it will got to use.
Reactor TerminalYou can recycle the good destnys into your deck for battles, weapons, and deployment.
Planet SubjectaryHigh destinys. It adds 5 to destiny of bombers drawn for destinys. Scary for draws.
AgainstHidden Base Drop Hidden Base Occupation and he will lose great. Drop bombers at his base and destroy some of his int. sites. Spread out at all the parces 7 sites to darain and at the field. Retrive. You should out power him with All Power To Weapons and the bombers text.
Profit Destroy the Audience Chamber and Jabba’s Palace. Dominate the ground with APTW PR and PS. Attrition will be great and cant take all the power and retrival with SRS and SFS. ‘