BHBM is the shiznat

Title: BHBM is the shiznat
Author: jesse "i am lame" jenson
Date: Apr 6, 2001 Rating: 2.0


--------------------------------

Cards:

’ First of all this is a semi-fun, but meant to be tourney usable deck, I felt like a change.

                  The third effect you start with all depends on the type of deck your playing against, the

                  default effect is most likely Battle Order, it dosen’t really matter. 

                  If your up against MWYHL or WYS start with Secret Plans, if playing EBO start Imperial

                  Decree. 


                  Before you activate pull out Gall. Deploy Palpy to Endor DB, sure you may say

                  he’s open for a beatdown and if you’re the kind of person that is

                  cautious then put him at D2 DB, but I like to have a force drain on my second turn, also

                  you can pull Force Lightning to protect him, and you may even get Sim, Janus or a

                  Projective Telepathy in your hand. 


                  The deck is simple, BEATDOWN, if your opponent is chicken @#$% just sit and drain at

                  all your locations, TK-422? No problem, Trample, Han-ish pancake. 


                  Now you may be thinking Visage Of Palpy? Well here is why, first of all, I want to try

                  something intuitive, using the exact same deck for too long just gets boring. You use

                  Masterful Move to first pull the Holotable, then get out Visage and deploy it there like a

                  character, this will give you an almost gauranteed drain of 1 the rest of the game, you

                  may be thinking just 1 isn’t much, but it will slowly but surely eat away at your

                  opponent. Also if your opponent gets sick of it, they may deploy Projection Of Luke

                  there, and battle to get rid of Visage, fine you have a good chance of winning that battle

                  and that’s another card stacked under Insignificant Rebellion. Not only all that

                  but Visage is a great destiny, Well-Earned Command makes the drain at the Holotable 2

                  and it adds to destinies on Igar. If anybody says that this can’t be done, since

                  Visage says deploy on Holotheatre or Conference Room, then you need to read the

                  Glossary under Dejarik Rules. NB in the end game you can increase your differencial by

                  one (not much, I know) by taking Visage back into hand from the Holotable, and using

                  Reactor Terminal. 


                  Also very small tech - If you so require, at one stage in the game take Visage into hand

                  from the Holotable, use Janus to track you a nice healthy 7. 


                  Do, Or Do Not/Wise Advice is no big issue, you just have to be careful with Sense &

                  Alter, only use them when it comes to the crunch and you absolutely have to. 


                  Arica is cool because you place her at a site with Dr. E’s gun, break cover and

                  take out a site, don’t be dumb and do this at a site that has Luke, JK. You can,

                  however, have other people at the site, so when Arica breaks cover, she can’t

                  be beaten down on, but that sort of defeats the purpose. 


                  Three Vader’s are enough for the deck, I always get them within time, and you

                  shouldn’t rely on Vader, what if Luke, Rebel Scout gets to him? 


                  Against major decks 


                  MWYHL Gall is in here for that very deck, since it has a parsec of 9, you can deploy the

                  Hound’s Tooth there, load it up, and move on out to Dagobah. There you will

                  find Yoda, the Jedi Master who instructed me... err, or maybe you would just prefer to

                  kick the little green elfs head in. 


                  Profit Deploy Jade and Xizor there at the start, when your turn begins, deploy Palpy,

                  Jade’s Saber and take Force Lightning into hand, secure? I think so. Then get

                  everthing you have and crawl all over Tatooine. Beat down on those who stand in your

                  way. 


                  EBO Start Imp. Decree and have a camp out on Hoth, beautiful Summer weather

                  isn’t it? 


                  WYS Start Secret Plans, and smuggle your goons around to take out their smugglers. 


                  TIGIH There was never good in him and there never will be You beat on them, they

                  beat on you, tough, but the Darkside always has more power.  '

Strategy: ‘

                  First of all this is a semi-fun, but meant to be tourney usable deck, I felt like a change. 


                  The third effect you start with all depends on the type of deck your playing against, the

                  default effect is most likely Battle Order, it dosen’t really matter. 

                  If your up against MWYHL or WYS start with Secret Plans, if playing EBO start Imperial

                  Decree. 


                  Before you activate pull out Gall. Deploy Palpy to Endor DB, sure you may say

                  he’s open for a beatdown and if you’re the kind of person that is

                  cautious then put him at D*2 DB, but I like to have a force drain on my second turn, also

                  you can pull Force Lightning to protect him, and you may even get Sim, Janus or a

                  Projective Telepathy in your hand. 


                  The deck is simple, BEATDOWN, if your opponent is chicken @#$% just sit and drain at

                  all your locations, TK-422? No problem, Trample, Han-ish pancake. 


                  Now you may be thinking Visage Of Palpy? Well here is why, first of all, I want to try

                  something intuitive, using the exact same deck for too long just gets boring. You use

                  Masterful Move to first pull the Holotable, then get out Visage and deploy it there like a

                  character, this will give you an almost gauranteed drain of 1 the rest of the game, you

                  may be thinking just 1 isn’t much, but it will slowly but surely eat away at your

                  opponent. Also if your opponent gets sick of it, they may deploy Projection Of Luke

                  there, and battle to get rid of Visage, fine you have a good chance of winning that battle

                  and that’s another card stacked under Insignificant Rebellion. Not only all that

                  but Visage is a great destiny, Well-Earned Command makes the drain at the Holotable 2

                  and it adds to destinies on Igar. If anybody says that this can’t be done, since

                  Visage says deploy on Holotheatre or Conference Room, then you need to read the

                  Glossary under Dejarik Rules. NB in the end game you can increase your differencial by

                  one (not much, I know) by taking Visage back into hand from the Holotable, and using

                  Reactor Terminal. 


                  Also very small tech - If you so require, at one stage in the game take Visage into hand

                  from the Holotable, use Janus to track you a nice healthy 7. 


                  Do, Or Do Not/Wise Advice is no big issue, you just have to be careful with Sense &

                  Alter, only use them when it comes to the crunch and you absolutely have to. 


                  Arica is cool because you place her at a site with Dr. E’s gun, break cover and

                  take out a site, don’t be dumb and do this at a site that has Luke, JK. You can,

                  however, have other people at the site, so when Arica breaks cover, she can’t

                  be beaten down on, but that sort of defeats the purpose. 


                  Three Vader’s are enough for the deck, I always get them within time, and you

                  shouldn’t rely on Vader, what if Luke, Rebel Scout gets to him? 


                  Against major decks 


                  MWYHL Gall is in here for that very deck, since it has a parsec of 9, you can deploy the

                  Hound’s Tooth there, load it up, and move on out to Dagobah. There you will

                  find Yoda, the Jedi Master who instructed me... err, or maybe you would just prefer to

                  kick the little green elfs head in. 


                  Profit Deploy Jade and Xizor there at the start, when your turn begins, deploy Palpy,

                  Jade’s Saber and take Force Lightning into hand, secure? I think so. Then get

                  everthing you have and crawl all over Tatooine. Beat down on those who stand in your

                  way. 


                  EBO Start Imp. Decree and have a camp out on Hoth, beautiful Summer weather

                  isn’t it? 


                  WYS Start Secret Plans, and smuggle your goons around to take out their smugglers. 


                  TIGIH There was never good in him and there never will be You beat on them, they

                  beat on you, tough, but the Darkside always has more power.  '