Copperhead-Big Blue in a Ralltiir form

Title: Copperhead-Big Blue in a Ralltiir form
Author: Mike "Iceman" Fitzgerald
Date: Dec 2, 1999 Rating: 4.5


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Cards:

‘Starter ( 4 )

Ralltiir Operations Ralltiir Twi’lek Advisor Imperial Arrest Order

Locations ( 12 ) Forest Swamp Jungle Prefect’s Office Death Star Death Star War Room Coruscant Coruscant Docking Bay Coruscant Imperial Square Executor Docking Bay Hoth 5th Marker Dagobah Cave

Creatures ( 1 ) Bubo

Characters ( 18 ) Admiral Ozzel Commander Igar EPP Vader Darth Vader Grand Moff Tarkin Commander Desanne Commander Nemet DS-61-2 DS-61-3 DS-61-4 Lt. Arnet Lt. Grond Lt. Cabbel Officer Evax AT-ST Pilot x3 Warrent Officer M’kae

Blue stuff ( 11 ) Tempest 1 Tempest Scout 1 Tempest Scout 3 Tempest Scout 5 Tempest Scout Tempest Scout 4 Avenger Bus Devastator Dreadnaught Vader’s Personal Shuttle

Effects ( 11 ) Prescence of the Force x2 Failure at the Cave ABC2theUniverse Come Back Here You Big Coward Empire’s New Order First Strike Lateral Damage Secret Plans Battle Order Security Precautions

Interrupts ( 3 ) Shocking Revelation Torture x2

Interrupts (

Strategy: ‘

Usually I don’t like Ralltiir Ops but this version works pretty well. It gives massive generation and tries to go to the opponent and smash whatever they are doing. One special thing is that it can actually fight of Liberation Ops on its own planet which is something very few Ralltiir Ops can do. AT-ST Pilots are tech and can be brought out with the objective. The Docking Bays get pulled to get you some force advantage.

Specs

HB- Flip with authority. Try to flip with the AT-ST guys and AT-STs and have all available pilots go up into space. Grab Security Precautions ASAP. Get the Vader , Vader’s Shuttle , and Bus together after the flip to do some nice damage. When ECC comes out this deck will add Dengar for X-Wing Swarm. Lateral Damage and First Strike is a nasty combo that will probably break the game open for you.

Ops - Many tech counters. This deck will generate an insane amount of force very quickly so you can flip quickly. Get Battle Order up quickly , then Bright Center , and then Empire’s New Order. You don’t have to stay at a battleground system so Landing Claw doesn’t matter. You don’t drain for anything so it doesn’t matter. All you do is get First Strike and Empire’s New Order up and put as many ability 4 combos together as you can and just keep knocking the ops around , with First Strike and ENO up you’ll be able to keep up with the Op Regen and outlast them. Try not to deploy extra locations because you need to be able to retreive enough available force as possible. If they are playing Ops on your planet then deploy your extra locations and convert theirs (huge. You can actually fight Ralltiir Ops really tough. Basically this is like normal Ops but you just need to get Battle Order and Empire’s New Order up.

MWYHL- Cave and Failure stop testing pretty cold. This decks drain potential is kinda weak with 5 which includes 2 for PotF but usually MWYHL try to interact so they should have something to interact. If they don’t then just pull Secret Plans and CBHYBCoward. Whenever something comes out batter it down. AT-ST pilots offset Test 2 so that is pretty sweet.

M & Toys - All Rebels deploy +2 to Ralltiir and this deck generates massive force so you’ll be able to out match them in the ability department. If you flip then they’ll have no chance. This deck can wipe ability off the table like no other.

Enjoy…when Death Star 2 comes out it’ll only become better.

Mike Fitzgerald / D’akturak