Ball’s WYS/Smuggler Festival

Title: Ball’s WYS/Smuggler Festival
Author: Spencer "s_ skywalker" Ball
Date: Apr 13, 2001 Rating: 3.0


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Cards:

‘Watch Your Step/This Place Can Be A Little Rough

Starting Stuff

Tatooine

Tatooine Docking Bay 94

Tatooine Cantina

–Heading for the Medical Frigate-

Insurrection

Squadron Assignments

Staging Areas

Locations

Kessel

Ralltiir

Spaceport Docking Bay

Tatooine Lars’ Moisture Farm

Characters

Jedi Luke

EPP Luke x2

Obi-Wan Kenobi

Captain Han Solo x2

Dash Rendar

Wedge Antilles

Chewbacca, Protector

Chewie w/ Blaster Rifle

Lando w/ Blaster Pistol

Leebo

Theron Nett

Owen Lars & Beru Lars

Melas

Ralltiir Freighter Captain

Talon Karde

Starships

Millenium Falcon

Outrider x2

Pulsar Skate

Red Squadron 1

Red 10

Weapons

Luke’s Lightsaber

Obi-Wan’s Lightsaber

Admiral’s Orders

No Questions Asked

Effects

Kessel Run x2

Legendary Starfighter

Tatooine Celebration

Bacta Tank

Strikeforce

Battle Plan

Menace Fades

Traffic Control

What’re You Trying To Push On Us?

Interrupts

Harvest

Clash of Sabers

Old Ben

Control x2

It Could Be Worse

Fallen Portal

The Force Is Strong With This One

A Few Maneuvers x2

Out of Commision & Transmission Terminated

The Signal

Houjix

Strategy: ‘

Okay, you start with Squadron Assignments, Insurrection, & Staging Areas.

First deploy <>spaceport docking bay to Tatooine from your reserve deck using insurrection. Put any smugglers you got in your opening hand down on a docking bay preferably (except for han and dash). Whenever you get han, dash, falcon, or outrider search for the matching and deploy it. The key is to own tatooine and the 4 sites on tatooine. All the smugglers have 2 abiltiy or higher so just put 2 down at each site so you draw 2 battle destiny everywhere on tatooine. Use luke wherever he is needed. Once you got all this set up, get tatooine celebration down. Draw for ralltiir and pull kessel and start making kessel runs with the falcon or the outrider with a ralltiir freighter captain on board to retrieve 10 force. With leebo down they loose 1 every turn. With legendary there is another 2. fallen portal tarkin at the docking bay. Control any force drains that get though battle plan, and menace fades. You can play control and then play it from your lost pile, so its like you have 4 controls. This also applies for the rest of the lost interrupts in the deck, its like you have double the actual amount that is in the deck. If your opponent tries to shutdown your force drain at kessel or tatooine or both then play down strikeforce and he cant modify them. You can play harvest while owen and beru are at the farm and retrieve 4 force then next turn play it from your lost pile for a retrieval of 8. try to have 2 kessel runs completed so the opponent cannot re-flip your card. No questions asked allows you to follow people trying to move away from a beatdown or for you to add an extra charcter before a battle during your control phase. Or why not fire a blaster at someone with chewie or lando using No questions asked. Clash of saber key characters ie. Vader, and again it’s a lost interrupt so its like you have 2. if you have interrupts in hand and you are only gonna need to play it once, then loose it to a force drain and play it, then its out of play. Obi-Wan Kenobi’s purpose is to back up your smugglers against a BHBM deck where they have taken your luke (or if he is placed out of play). Also, Obi is handy for attacks on other planets….and with the bacta tank and a houjix he is awesome for ”clearing the board,” if you will. Loose any of your late game tricks and then just retrieve them with kessel runs, harvest, and tatooine celebration.

Tech explanations

Firstly, what I think is very cool is my damage absorber. Has anyone ever noticed what wedge’s forfeit is using insurrection and the flip side of WYS. It’s a 10and why not put him with talon karde, can you say 12 forfeitdamn… And he’s only 2 to deploy talk about ”bacta man”. I get out the bacta tank and deploy wedge wherever I need to soak up some attrition or battle damage. That’s some sweet tech

The a Few Maneuvers may seem dumb, but its gametext isn’t the purpose in my deck, well actually it helps against a tie deck with weapons or talon rolls. Do you realize how easy it is to track 6 destiny’s using this card Drawing 2 sixes practically every battle is awesome and it can easily win you the game.

This deck has huge RETRIEVAL as well as activation. Also it has some good force loss potential for your opponent.

Thanks for reading If you could offer me any changes/suggestions to be made to this deck that would be great, thanx & May The Force Be With You