SET YOUR COURSE FOR VICTORY

Title: SET YOUR COURSE FOR VICTORY
Author: Fernando "Garion" Medalón
Date: Apr 14, 2001 Rating: 3.5


--------------------------------

Cards:

‘OBJECTIVE

Set Your Course For Alderaan / No flip.

STARSHIPS (10)

Flagship Executor

Chimera

Devastator

Tyrant

Thunderflare

Visage

Avenger

Zuckuss In Mist Hunter

Dengar In Punishing One

Stinger

CHARACTERS (16)

Emperor Palpatine x2

Darth Vader

Darth Vader, DLOTS

Grand Moff Tarkin

Grand Admiral Thrawn

Admiral Piett

Admiral Chiranau

Admiral Ozzel

General Veers

Capitan Gilad Palleon

Commander Merrejk x2

Myn Kyneugh

Kir Kanos

Guri

WEAPONS (2)

Force Pike x2

ADMIRAL ORDERS (2)

We´re In Attack Posittion Now x2

INTERRUPTS (16)

Dark Maneuvers

Shut Him Up Or …

Put All Sections On Alert x2

Omni Box & It´s Worse x2

Limited Resources

Twi´lek Advisor

Force Lighting

Imperial Command x3

Dark Jedi Presence

Prepared Defenses (Starting)

Control x2

EFFECTS (5)

Imperial Arrest Order (Starting)

You Cannot Hide Forever (Starting)

Secret Plans (Starting)

Security Precautions

Lateral Damage

LOCATIONS (8)

Coruscant Docking Bay

Death Star DB (Starting)

Death Star War Room

Alderaan (Starting)

Death Star (Starting)

Kashyyk

Fondor

Sullust ‘

Strategy: ‘

Please, don´t rate untill you´ve read all the strategy section. Thanks in advance to all who spend his time on this.

This is the deck I am now playing. It has huge activation (normally 10 by turn 2) and big drain and battle potential.

Turn #1 Search for DS War Room and Coruscant DB so you can activete big in turn 2. If you have draw Merrejk, deploy him to Dath Star except you have Emperor Palpatine in hand, in this case, forget Merrejk for this turn and deploy Palpy. If you have an Imperial Command in hand search for an admiral or general (Ozzel is cool for this turn). Then draw everything you can.

Turn #2 If Merrejk now in hand deploy him to Death Star and search for a system. If you don´t draw everything and search him, remember you can look trought your deck for a DB or DS location so you can know what is in your force pile.

Turn #3 from this turn and on you will activate a lot so you can do heavy beatdowns at ground and have cool power in space. Despite this remember that Chranau is very important to overdrain your opponent so search for him asap.

Some of the most important cards

-Imperial Command the really key card of the deck. Cool in space and ground.

-Admiral Chiranau heavy drains.

-Admiral Orders help to deploy with less cost and increase or give inmunity for your ships.

-YCNHF cool against main and odds decks and search for Security Precautions.

-Put All Sections In Alert help a lot to mantein control of Death Star.

And against the Light Side

1) MWYHL good deck, even without your force drain bonus, you have quite good drain potential.

2) WYS another good deck but you will be really better at space an you can easily kill him down.

3) RST outdrain him in space and control one or two of his locations.

4) RTP I´ve played a lot against this and can do nothing against my deck, no matter how it´s played.

5) HB hard play, you must search for his HB asap and beware of beatdowns. Despite this with your admirals in the Star Destroyers and Imperial Command in hand you will have good chances to win.

6) EBO very similar to HB, beware of beatdowns in space and try to control Hoth.

That´s all I can think in, if you have any suggestions please d-mail me or post in your rates.

Thanks for rating and reading till the end. ‘