speeder bike ops v 2

Title: speeder bike ops v 2
Author: doug "froggy" ford
Date: Apr 19, 2001 Rating: 4.0


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Cards:

‘STARTING (8 cards)

1 endor operations / imperial outpost

1 endor

1 endor bunker

1 endor landing platform

i prepared defenses

1 insignificant losses

1 mobilization points

1 biker scout gear

LOCATIONS (6 cards)

1 kashyyyk

1 kiffex

1 sullust

1 endor back door

1 endor forest clearing

1 endor dark forest

EFFECTS (5 cards)

1 reactor terminal

1 omnious rumors

1 establish secret base

1 insignificant rebellion

1 perimeter patrol

INTERRUPTS (6 cards)

2 twi’lek advisor

2 blast points

2 high speed tactics

WEAPONS (8 cards)

1 vaders lightsaber

1 mara jades lightsaber

3 scout blaster

3 speeder bike cannon

STARSHIPS (7 cards)

1 executor

1 dreadnaught class heavy cruiser

1 zuckuss in mist hunter

1 ig-88 in ig-2000

1 bossk in hounds tooth

1 dengar in punishing one

1 boba fett in slave 1

VEHICLES (6 cards)

1 tempest 1

1 blizzard 2

4 speeder bike

CHARACTERS (14 cards)

2 darth vader, dark lord of the sith

2 mara jade, the emporers hand

2 grand moff tarkin

2 biker scout trooper

1 seargent elsek

1 corporal avarik

1 commander igar

1 admiral motti

1 admiral piett

1 bane malar

Strategy: ‘

TURN 1

drop down omnnious rumors on turn one. with a biker scout with a bike to endor landing platform and hopefully another system with a bounty hunter. this will give you a nice drain of 5 on turn 2. at the end of you’re turn use mobilization points to pull executor.

TURN 2

with any luck you should now have enough force to drop down executor. at this point if you can get out the back door and the forest clearing. drop down establish secret base. and hold on to 4 sites.

  1. sullust

  2. endor

  3. endorback door

  4. endorforest clearing

those four sites alone will give you a nice drain of 8. that should be all you need to win a drain race.

the speeder bikes can hold them selves really well. if you elsek and avarik out with bikes and cannons on each bike and a scout blaster on each of them and a blast points and a highs pedd tactics. you’re power is 12 plus 3 destiny. they can get scary.

from this point on reinforce you’re power at those four sites. use blast points to pull blasters. as long as you’re careful you should be able to hold on to those four sites pretty well with this deck.