Isb using walker garrisons the second

Title: Isb using walker garrisons the second
Author: brendon "marcop1975" smith
Date: Apr 22, 2001 Rating: 3.5


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Cards:

‘Characters 11

outer rim scout x9

admiral ozzel

chall bekan

Sites 7

hoth

hoth ice plains

Hoth Defensive perimeter

Hoth north ridge

Hoth wampa cave

Hoth echo docking bay

Couricant imperial square

Vehicles 8

Blizzard 1

Blizzard 2

Blizzard walker x3

Tempest scout 6

Tempest scout 2

Tempest scout 5

Ships 3

Boba fett in slave 1

Chimera

Zuckus in mist hunter

Interupts 18

Walker garrison x3

Trample x4

He hasnt come back yet x3

Eahaustion x2

Furry Fury

Debris zone

Projective telepathy

Cold feet

Abbisn ornament

masterful move

Ghhhk

Effects 10

Ice storm x3

Sunsdown/too cold for speeders

Reactor terminal

Mobilization points

imperial arrest order

There is no try/ impersive inforcement

Imperial decree

Resistance

Den of thiefs

Objective 1

isb operations/ empires sinister agents

Strategy: ‘

Stratagy

Update To

Cradossk & MadHatter

My lack of space is nothing You get Chimera with ozzel up in space along with zuckus in mist hunter and you can beat just about anyspace there is. and agaisnyt menace fades they have to control a battle ground site. If they dont control the batle ground site then menace fades doesnt work. if they plop down some stupid people like obi and kalfal to the site then go over with two walkers and a scout on each and trample kalfal. then initate agaisnt obi. Obi cant move anyone away and hey cant hit anyone. your power is 16 and a destiny agaisnt his 5 plus destiny. You should have no trouble drawing a high destiny. he draws a 4, he loses obi you lose scout. retieve the scout and use abisin ornament to find him and cancel one of their drains. it isn that simple that they dont get menace fades into work.

  • To Yoda master*

When you look at frostbite it says that during each of every players turns (that player) must lose 1 force for every character at a marker site. Well this includes me so i would have to lost alot of force also, it isnt worth it. evern iof they are lossing one more than me a turn.

end update

Thanks for everyone else who rated my deck.

Once Tatooine comes out this will be a deck that tears up the playing feild but for now you just have to settle with the winning deck, but when tatttoine comes out you can have the ultimate deck. Take my word for it. Right now you can get major force drains along with canceling the other players bonuses.

Imperial decree is something that is a serious bonus in this deck. bye bye to stupid

Ls drain decks. Or space decks.

One thing to always remember when playing with this deck is that you retreive a isb agent every turn. if they are force draining for one then lose a isb agent and retrieve it next turn. And Abbissn ornament

Hidden base

   Space decks are usually good but with a chimera with 4 outer rim scouts on it then you see how long it takes you to get their hidden base. and while they arent flipping their card trying to not let you get their hidden base you are force draining like mad down on hoth. If they do flip their card then you can go get their hidden base and then force drain them. if you think it is a problem then switch out a card for a security percaution. It should be a easy win. 

Endor

   Here is where the fun begins. When they come over to hoth put down a snow storm. when there characters get lost play a Exahaustion and they lose a force for how ever many characters are missing. ( the ice storms make people missing). That means they are down the characters they put down and then they have to lose force equal to that of how many characters they put down. So all in all it should be easy. Ice storms dont hurt you because ou are in a enclose vehicle and it doesnt hurt. Use projective telepathy on the force drains that they do get on endor and make them use a extra 2 force. this also should be a easy game. 

Ebo

   This is the reason i made this deck. You can make the game over before it even starts. most ebo decks think they are safe and dont bother to put in the good characters and generally use more space. but with my deck you can make sure they dont get to put ebo even on the table. If this happens then it is a lock and you win. out force drain them and make sure they dont suprise you. You can use the masterful move to pull out a ghhk always nice to have. 

Eloms

   This is one of the easiest games to play. Since i only play with one imperial i dont have to worry about power 5 eloms. i have to worry about power 2 eloms. My tramples can take care of them really easy. when you go up against some you need to make sure that you can trample someone and get it to where they cant draw destiny. if you need to which i highly doubt you might want to abbisn your outer rim scouts. 

Watch your step

   It depends on which way you want to kill them. if you want to put sunsdown too cold for speeders on hoth then you can win pretty easily, but if you put it on tatoine it is the luck of the draw. When i play against it i think that i want to get the easy force drains and make sure he leaves me alone. So in space i go and battle the crap out of him to get rid of menace fades. or i come down and whoop him on ground if space doesnt work. Once menace fades goes out of play then the fun starts. If he comes on hoth to try and stop you then his patrol crafts and power and forfeit and landspeed =0. That means he cant move and i can come and whoop him into the ground. All in all this is the hardest game you will play so far it is 1-1 but i am still working out kinks.

Well that is all the decks that are in my area right now but if tyou want me to come up with a stratagy to beat some deck then d-mail me and ask me but til then this is what i have to work with(hope you injoy this deck and i hope that it spreads to different parts of the country).

Boshek1

Brendon.