Rebel Strike Team V 2 0

Title: Rebel Strike Team V 2 0
Author: Brian "Buccaneers" Speight
Date: Apr 22, 2001 Rating: 4.5


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Cards:

‘Objective Rebel Strike Team/Garrison not Destroyed

Locations

Endor

Kessel

Rebel Landing Site

Back Door

Hidden Forest Trail

Chief Chirpa’s Hutt

Characters

Endor Scout Trooper x6

Hobbie

COK

Gen. Solo

Crix Madine

Dash Rendar

Wedge, Red Squadron Leader

Ithorian x3

Green Leader

Tycho Celchu

Kensaric

Cracken

Greeve

Brooks Carlson

Admiral Ackbar

Luke, Rebel Scout

Junkin

Midge

Wuta

Beezer

Major Hassh’n

Ships 6

Home One

GS 1

GS 3

Outrider

Red Squadron 1

Red Squadron 4

Interrupts

Out of Nowhere x2

The Signal

OOC/TT

Fallen Portal

Nar Shadda Wind Chimes

NOOOOOOOOOOOO

It’s a Trap

HFTMF

Effects

Civil Disorder

All My Urchins

I hope She’s Alright

Battle Plan

Squadass

Menace Fades

Strike Planning

Weapons

Chewie’s Gun

Start

HFTMF

Strike Planning

Squadass

Usually Battle Plan(depends, I may put in Menace Fades though against RalOp or TDIGWATT)

NOTE

When I get Tala 1 and Blount they will be in here. Please let me know what to take out, thanks. ‘

Strategy: ‘

UPDATE as 4/23

I took out All My Urchins, Obi/w saber, Chewie’s gun, Civil Disorder, Fallen Portal, all of the troopers, Nar Shadda Wind Chimes. I added Tala 1, Tala 2, Lt. Blount, Advantage, Wookie Strangle x2, Ultimatum, Balanced Attack, Luke’s Saber, Coruscant, Grimtaash, and Close Air Support.

End Update

Cards

Turns Pull Crix and/or Solo, Pull COK, pull Wuta, pull a site. 2nd turn, pull Midge, get a ship out. 3rd turn, pull Brooks Carlson, and by now you should have out Gen. Solo. 4th turn, get out another scout, flip.

5th turn, drain for about 5-6. Retrieve a scout.

7th turn through the rest of the game just drain and retrieve. I usually win by 10, 15, 20, or higher.

I don’t blow up the Generator because it is too card extensive, but it can help. I use to blow it up and on one turn, I blew it up they lost 8, and then I drained for 12. 20 force, boom.

I was thinking about putting in Admiral Ackbar to get out my AO faster, so please let me know if I should in the review.

Otherwise, this deck is pretty basic.

Vs BHBM You win, drain and kick @$$. Give them Luke, and drain. They get a beatdown next turn from my scouts.

Vs Court Go to space and drain on the ground. Usually, they have no ships or weak ones, so just attrition them away. Control Tatooine if you see Tatooine Occupation coming.

Vs MKOS Same as court

Vs HD Tough. I have only played one, and only won by 4. Cancel Visage, don’t deploy Blount or Cracken because of Put all Sections on Alert Then they drop a beatdown squad. If that happens play It’s a Trap and that will save you, hopefully. If you deploy Luke, watch out for Dueling. Just drain.

Any other deck, just drain and retrieve.