Schiemer’s Hidden Mains and Ships

Title: Schiemer’s Hidden Mains and Ships
Author: Michael "The Rattler" Schiemer
Date: Apr 22, 2001 Rating: 4.5


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Cards:

‘Starting stuff

hidden base

hidden base marker

rendevous point

hftmf

insurrection

squass

strike planning

Locations

dagobah

hut

endor db

endor

h1 db

Ships

millenium falcon

red squadron 1

outrider

red 7

Weapons

anakin’s saber

luke’s saber

characters

3x jedi luke

3x obi w/saber

2x leia /saber

2x captain han

chewie protector

corran

orrimarko

tawss khaa

dash

wedge, rsl

elyk rue

general calrissian

owen + beru (good ground character)

interupts

sorry about the mess+blaster proficiency

4x ooc/tt

clash

barrier

2x weapon lev

3x on the edge

2x fallen portal

insurgent planning

2x signal

effects

order to engage

menace fades

battle plan

ounee tah

admiral’s orders

2x I’ll take the leader

Cards I want to add

  1. staging areas

  2. do or do not/wise advise

  3. projection of a skywalker

I prefer fighting on endor with strike planning but for those who like this deck on tatoine, these are the changes needed.

-endor

-endor db

-strike planning

-general calrissian

+tatoine

+tatoine db

+staging areas or dodn+wise advise

+lando w/vibro ax

Strategy: ‘

Edit Playing versus abyssan swarm can be a tough match so I would now recommend using the version of this deck on tatoine so you can move your guys to his jp sites and get in their face with order to engage. They will be constantly retrieving and cancelling your drains so you need to be able to fight back and do some damage.The tough decision is using the spaceport db or the tatoine one.

End of edit

These are things I want to stress about the deck.

-General calrissian is not what I use to get out falcon from reserve deck. I use my captain hans for this. Lando is just a really good EXTRA falcon or outrider pilot that I can pull.

-I always have at least two ships and at least 7 ability at each system so I will not be caught off guard

-I do activate enough. I give myself 11 force and my opponent will always give me at least 2 force. This is enough for secret plans and so on. Staging areas would help but not much since my starting line up of 3 effects is packed. I also give my opponent only 3 force which is not too bad for light side decks these days.

-I have no sac protection because anyone crazy enough to play it with all the wys decks out there is probably not one of the good players. If you do face sac(BHBM) then set up your ships and a force at a db. Use run away techniques with menace fades if you get it out . They will have a small package of characters and starships if they are playing sense and alters so just try to kill their characters. Wait until late game to play interupts after they have losst a lot to their objective and your drains at endor. They probably will lose some of their senses and alters since you arent playing anything targetable.

-pulling crix mading and scouts doesnt work so dont even mention it.

Now that you have heard the important imformation and reminders, just play the deck smart and like a normal hidden mains. It is a very versatile deck that will very rarely lose if played right.Enjoy.