ISB on Ice

Title: ISB on Ice
Author: John "jpvz" Veasey
Date: Apr 24, 2001 Rating: 4.5


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Cards:

‘ISB tough 1.5.deck - Tue Apr 24 160501 2001

Locations

Carida

Coruscant Docking Bay

Coruscant Imperial Square (SL)

Hoth Defensive Perimeter

Hoth Echo Docking Bay

Hoth Ice Plains

Yavin 4 Docking Bay

Characters (19)

5D6-RA-7 (Fivedesix) x2

Admiral Ozzel

Captain Jonus

Chall Bekan

Colonel Wullf Yularen

Commander Igar

Commander Merrejk

Commander Nemet

Corporal Oberk

Darth Vader

Darth Vader, Dark Lord Of The Sith

General Veers

Grand Moff Tarkin

Guri

Lieutenant Arnet

Lt. Pol Treidum

Officer Evax

Outer Rim Scout

Vehicles (5)

Blizzard 1

Blizzard 2

Blizzard Walker

Tempest 1

Tempest Scout 1

Starships (4)

Boba Fett In Slave I

Chimaera

Dreadnaught-Class Heavy Cruiser

Zuckuss In Mist Hunter

Effects (11)

Blast Door Controls

Imperial Arrest Order (SE 2)

Imperial Decree

Mobilization Points (SE 1)

Presence Of The Force

Search And Destroy

Secret Plans

There Is No Try & Oppressive Enforcement

There’ll Be Hell To Pay x2

Undercover

Interrupts (13)

Endor Occupation

Imperial Barrier

Imperial Command x2

Nevar Yalnal x2

Prepared Defenses (SI)

Shocking Revelation x2

Trample x2

Twi’lek Advisor x2

Objective

ISB Operations/Empire’s Sinister Agents

Start Decree against EBO decks, Secret Plans against WYS and the combo aginst everything else.

Strategy: ‘

Well since everyone else is puttining it up, I’ll tell you that this deck helped me get 6th at the Ohio State Championship.

Well the only two loses for this deck have been aginst Jamie Abel, with two ”non-standard” Tatooine decks, both utilizing Monks and Underworld Contacts. The Decree plus agent lock is very hard to beat. It just kills EBO decks and does a number on most decks that concentrate on one planet. It beat a good WYS deck by close to 20 and an EBO deck by 35. Read my TR for more details.

This deck flips quick usualy withing 2 to 3 turns. It can be a slow deck becasue it cant always get out what it wants and Battle Plan and/or Menace Fades/JT1 slows it down tremendously. But while you are not doing much, neither is the opponent. Right now if you are not going all out space for the DS, then you just might be walking into a deathtrap. So the ships I have only go to space if I have to, say Ozzel+Chimerea+Imp Command. Walkers prevent all kinds of nasty stuff like fallen portal, lightsabers and Lost in the Wilderness. Plus trampling is not hard with this deck, track your Imp Command/shock/twilek and you can step on anyone who is not a Jedi or Skywalker (and even some of them). Nevar Yanal is so money. He eliminates all kinds of problem chacteres like Lando w/axe, Horn, Blount and the undercover mains. Why the Vaders? Well DLOTS is like trample, even better if you combine the two. And old skool DV because its all I got, except for EPP DV w/saber and his ability works nice with this deck. Someone has to pick up that stupid Jedi against TIGIH, might as well be him. And in case you didn’t see from the character selection, I hate reacts for the opponent and Merrejek and Arnet earned their slots with big time play in one of my games.

Thats about it, not your standard big blue ISB but it certainly does the job. Just rember to retrive one of the Empire’s Sinster Agents every turn. Keep laying the smack down, its the rare deck that can outlast this deck.

Comments and questions appreciated

Thanks

John ‘