Blow The @#$%ing Bunker Away

Title: Blow The @#$%ing Bunker Away
Author: Holger "Paingod" Schulz
Date: Apr 27, 2001 Rating: 4.5


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Cards:

‘Starting(7)

Rebel Strike Team / Garrison Destroyed

Endor

Endor Rebel Landing Site

Heading For The Medical Frigate

Insurrection

Squadron Assignments

Strike Planning

Epic Events(1)

Deactivate The Shield Generator

Admirals Order(1)

I`ll Take The Leader

Effects(4)

Mantellian Savrip

Battle Plan

Menace Fades

Close Air Support

Interrupts(6)

The Signal

Take The Initiative

Insertion Planning

Throw Me Another Chargex2

Houjix

Locations(7)

Kessel

Home One Docking Bay

Endor Landing Platform

Endor Bunker

Endor Hidden Forest Trail

Endor Dense Forest

Endor Back Door

Weapons(3)

Explosive Chargex2

Luke´s Lightsaber

Starships(6)

Green Squadron 3

Gold Squadron 1

Red Squadron 1

Liberty

Tala 1

Tala 2

Charakters(25)

Corporal Beezer

Luke Skywaler, Jedi Knight

Tycho Celchu

Ithorianx3

Luke Skywalker, Rebel Scout

Daughter Of Skywalerx2

Chewbacca Of Kashyykx2

General Solox2

Colonal Cracken

Lieutenant Blount

General Crix Madine

Corporal Kensaric

Sergean Brooks Carlson

Corporal Midge

Sergeant Junkin

Sergeant Bruckman

Wuta

Orimaarko

Wedge Antilles, Red Squadron Leader

General Calrissian

Strategy: ‘

This is the style how I play Rebel Strike Team / Garrison Destroyed

I played it several times and mostly it was successful.

Sure it has a few problems with some kind of Darkside Decks ( e.g. if a lot of those @#$%ing bounty hunters with guns are battling my low-ability scouts ) but if you play smart you could handle it.

Start the game with

RST / GD

Endor

Endor Rebel Landing Site ( Forest )

Heading For The Medical Frigate

Strike Planning

Squadron Assignments

Insurrection

Before you activate in the first turn - pull two generals from your Reserve Deck.

One of these two must be General Crix Mardine the second one depends on your starting hand.

Mostly I pull General Calrissian because there are 2 General Solo´s in the Deck so you will soon

draw one.

In your deploy phase you search for the Home One Docking Bay and you use the squadron

assignments to play General Calrissian and the Gold Squadron 1 to Endor.

If your opponent gives you one or more force icons you play also General Crix Mardine to the

Home One Docking Bay or to the Gold Squadron 1 ( who you think it will be better for this important guy ).

You can now use its game text to pull a scout from Reserve Deck.

From now it depends on what you want to do first Go to the ground or to strengthen your situation

on Endor.

Later in the game when you have flipped the Objective you should concentrate to blow away the

bunker.

At this time the cards you need ( Explosive Charges, Throw Me Another Charge and Sergeant Junkin ) should be in your hand and so you can easily destroy the Bunker.

Try to get out I´ll Take The Leader and Close Air Support quickly in the game

With Battle Plan and Menace Fades you will slow down every fast ground or space drain deck.

Kessel will be a nice drain if your opponent is weak in space - but more important is to control

( or at least occupy ) Endor ( Close Air Support ).

With Mantellian Savrip and Houjix you will have in most cases no problems with the battle damage.

And with the Ithorians you can raise your Force Drains on Endor.

Remember the new card „The Shield Is Down“ ( Force generation +1 on each Endor site / Deploy Back Door from Reserve Deck and you receive 8 force when bunker is blown away ( opponent must place their hand in the Used Pile )) from the coming expansion it will extremely boost this deck.

No special matchups - you must alway have a closer look what your opponent is going to do but in almost every match you will play the same strategy.

That´s all

Thanks for reading and rating

Holger ‘