Crix Madine Jedi Knight

Title: Crix Madine Jedi Knight
Author: Dennis "Denethor" Jeffris
Date: May 3, 2001 Rating: 4.0


--------------------------------

Cards:

‘Starting (6)

Mind What You Have Learned/Save You It Can

Dagobah

Heading For The Medical Frigate

Strike Planning

Insurrection

Wise Advice

Locations (8)

Dagobah Bog Clearing

Dagobah Yoda’s Hut

Dagobah Jungle

Dagobah Swamp

Dagobah Training Area

Endor Back Door

Endor Landing Platform

Endor Rebel Landing Site

Jedi Tests (1)

Great Warrior

Devices (2)

Electrobinoculars

Mercenary Armor

Weapons (2)

Blastech E-11B Blaster Rifle

Luke’s Lightsaber

Interrupts (10)

It Could Be Worse x6

Out Of Commission & Transmission Terminated

Sorry About The Mess/Blaster Proficiency

Control & Tunnel Vision x2

Effects (3)

Honor Of The Jedi

What’re You Trying To Push On Us? x2

Starships (4)

Tantive IV

Spiral

Liberty

Home One

Characters (24)

Yoda

General Crix Madine

General Solo

Chewbacca Of Kashyyyk

Luke Skywalker, Jedi Knight

Luke With Lightsaber

Leia With Blaster Rifle

Lando With Blaster Pistol

Obi-Wan With Lightsaber x2

Colonel Cracken

Lieutenant Blount

Wuta

Major Panno

Sergeant Bruckman

Corporal Delevar

Corporal Kensaric

Corporal Beezer

Corporal Janse

Corporal Midge

Lieutenant Page

Orrimaarko

Corran Horn

Wedge Antilles, Red Squadron Leader ‘

Strategy: ‘

Here’s a deck you don’t see everyday. Train Crix in the ways of The Force Okay, maybe just 1 Jedi test, but here’s the strategy

In all scout decks, you want to keep Crix protected at all costs. So why not throw him on Dagobah? Since Great Warrior’s text says “Also, target or deploy (REGARDLESS OF LOCATION DEPLOYMENT RETRICTIONS) an apprentice.” So, deploy Crix He has ability of 3, which is large enough to easily finish test 1, which is all I want from him. Use him to pull out all your scouts, but DONT deploy them. Save them for a beatdown if he’s playing ground, or use Insurrection to pull out Endor Landing Platform and deploy a squad there w/ Wuta, and use him to pull out your other sites. Force drain away, until he deploys to stop you. Then smack him down. You slow down his drains considerably with test 1. If he spreads out in space, lay the smack down. You will have plenty of activation with the Endor sites out.

Here’s the just of my mumbled garbage Use test 1 to slow drains, beat him with scout swarms at vulnerable spots, and beat him in space when he’s a little vulnerable. Wedge, Corran, Solo, and COK are excellent in space, so that shouldn’t be too much of a problem. It Could Be Worse reduces all kinds of damage easily. Just save activated force for a beatdown and It Could Be Worses Besides, almost no one uses It’s Worse nowadays, so you should be relatively safe. If not, use another It Could Be Worse to help out. Use Beezer to get out Merc Armor and use Blastech with it (try to get Midge or Janse to use it) to blow away every character at the site. Combined with Sorry About The Mess during your control phase, you can knock off all characters but 1 and just beat the hell out of him Massive beatdown powers in space and ground. Slow down all kinds of damage with It Could Be worses.

Some kinds of troublesome cards are It’s Worse, There’ll Be Hell To Pay, and massive Star Destoyer decks. Other than that, it’s an original deck and it will win if you play it right. ‘