Phat Destiny Huntdown from the Havens of Northern CO

Title: Phat Destiny Huntdown from the Havens of Northern CO
Author: Tom "Divebum101" Meade
Date: May 6, 2001 Rating: 4.5


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Cards:

‘Starting (9)

Hunt Down And Destroy The Jedi/ Their Fire Has Gone Out Of The Universe

Prepared Defenses

Executor Holotheatre

Visage of the Emperor

Executer Meditation Chamber

Epic Duel

Crush The Rebellion

Imperial Arrest Order

Mobilization Points

Locations(3)

Gall

Cloud City East Platform (Docking Bay)

Executor Docking Bay

Characters (12)

Lord Vader x4

Grand Moff Tarkin

Mara Jade, The Emperor’s Hand

Emperor Palpatine

Grand Admiral Thrawn

Sim Aloo

Janus Greejatus

Guri

4-Lom With Concussion Rifle

Starships (3)

Dengar in Punishing One

Chimaera

Zuckuss in Mist Hunter

Weapons (3)

Mara Jade’s Lightsaber

Vader’s Lightsaber x2

Effects (9)

Visage of the Emperor x4

Security Precautions

Come Here You BIg Coward

There’ll Be Hell To Pay

Something Special Planned For Them

Lateral Damage

Interupts (21)

The Circle Is Now Complete x2

Vader’s Obsession x2

Masterful Move x2

Shut Him Up Or Shut Him Down

This Is Some Rescue

Young Fool

Force Lightning

I Have You Now x2

Operational As Planned

Point Man

Imperial Command

Weapon Levitation

Sense

Focused Attack

HoloNet Transmission

Control x2

Strategy: ‘

Using your starting interupts get the locations

out soon. Most of the time you will have a

vader in your opening hand, and with enough force

from your opponent you should be able to flip on

the first or second turn. Of course if you didn’t

draw up Vader, get him soon. Use the other

characters in the Deck at your leisure. You may

not want to keep Vader alone, but if he is on

Cloud City, with Crush he is safe from big

beatdowns, and is able to get the almighty “I Have

You Now.” Also, with the dueling cards and a

lightsaber, Vader can sit back and chill. Never get

vader out of play (or I hunt you down and beat you P)

Keep Visage alive with HoloNet Transmission, and

if it dies, deploy another one. Visage is God in

this deck due to its destiny, the physical effects

on the opponents deck, and the physcological

effect on the opponent when they have to lose the

force. There are a lot of cards and strategies

in the deck to go against all types of Lightside

decks. Suggested strategies against certain decks

are

Hidden Base- deploy ships and Security Precations

         and the base

TIGIH scouts- capture Luke with someone besides

          vader, flip your objective, transfer 

          Luke to Vader and do the duel

Hidden Mains- Duel a lot, and cancel retrival

Jedi testing- Use Gall to invade Dagobah

WYS- cancel retrival and play off the stupidity

 of their objective

any deck that is based on Tatooine- go there and

                                kill stuff

EBO- focus on you objective and try direct damage

 space battles

any other decks- most other decks are stupid and I

             don’t want to explain the simplicity 

             of beating them.

Cards you may be confused on

Sense your worst enemy is Glancing Blow

Shut Him Up Or Shut Him Down Cancel Stuff

This Is Some Rescue Cancel Stuff

Point Man Cancel Stuff

Operational As Planned Put Stuff Back

Masterful Move Cancel Stuff

            Get Visage protection

            Get Visage

            Put a 6 destiny back when there are 

               are no Holograms

Final words on deck

It works for me tournaments. Just trie to keep the

small destinies out while keeping the big ones in.

Do not be afraid of the blind duel. ‘