MWYHL my style

Title: MWYHL my style
Author: Phillip "Karrdeshark" Aasen
Date: May 16, 2001 Rating: 4.0


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Cards:

‘Objective MWYHL/SYIC

Characters10

Yoda

DoS (apprentice)

EPP Luke

EPP Obi

EPP Leia

EPP Han

ECC Lando

Yoxgit x2

EG-4 [Eegee-Four]

Starships6

YT-1300 Tranport x2

Artoo-Deetoo in Red 5 x4

Devices5

Landing Claw x2

Mercenary Armor x2

Electrobinoculars

Locations7

Dagobah

Dagobah Bog Clearing

Dagobah Yoda’s Hut

Dagobah Training Area

Dagobah Jungle

Cloud City Incinerator

Cloud City Downtown Plaza

Jedi Tests6

Great Warrior (#1)

A Jedi’s Strength (#2)

Domain of Evil (#3)

Size Matters Not (#4)

It Is The Future You See(#5)

You Must Confront Vader (#6)

Effects10

Bacta Tank

Battle Plan (start)

I Hope She’s Alright

Order to Engage

The Way Of Things (start)

Traffic Control

Undercover x2

Wise Advice (start)

Yoda’s Hope

Interrupts15

Double Agent x3

Off The Edge x2

Control & Tunnel Vision x2

Levitation x2

Out Of Commision & Transmission Terminated x2

Yoda Stew

Sense x2

Heading For The Medical Frigate

Strategy: ‘

I was looking for a deck that could hold it’s own and mutilate the opponent mid-late game. I turned to Training. My deck can stop 2 space drains, 2 ground drains, make it difficult to drain for much of anything, and then better down the opponent with an unstoppable barrage of mains. Cloud City gave me a good drain+Retrievel place that could support IHSAR. I can retrieve plenty between Off The Edge and the Objective. You can retrieve at least 24 in a game even with SSPFT. If they play Secret Plans, save force. For Test 5, get that R2 in R5 by using Electrobinoculars or tracking. Your destiny is great even without test 5. Levitate your Droid and Devices. Here’s how you play First turn Pull Yoda, his hope, and the Hut (training area if it’s not in there). Draw the remainder(if any). Second Turn Pull the Training Area, test 1, and DoS. I don’t play the Backpack because I have never had a problem testing. Turn 3 pull Test 2, pass #1, and continue at your discretion.

Turn #4 you should have draw/tunnel visioned for test 3 or 4 by now. go get the other one and beat #2 and 3 in one turn and drop #4. Use Merc. Armor and Landing Claw with people/ships to slow their drains. You MUST get a high destiny on test 5. Use tracking/Binoculars to get R2 in R5 ready. Flip and move in for the kill on the ground. I use The ECC Lando instead of the JPSD Lando because I use CC sites and he can hit people. With a permanent 7, that’s not that hard.

Here are some card reasons

DoS and EPP Leia Pick up DOS, and drop a Power 4 ability 5 Leia w/gun that has immunity to <4.

EG-4 I can handle retrievel of 7 with Off The Edge.

Yoxgit + Yt-1300 + Landing Claw is my anti-space.

Merc. Armor + Undercover = undercover mains is cool.

Double Agent saves you Spies, kills Mara.

R2 in R5 Mega Destiny and gives me a certain sense.

Sense because I hate Imp. Command, Hidden Weapons, Force Lightning, and the like.

Levitation pulls Claws, Armor, Binoculars, and Power Droids.

Bacta Tanks saves my Mains who do get hit.

OOC/TT I hate Visage.

You play the same way mostly, but I’ll give you matchups anyway.

ROPs Train and stop their Drains. You can both find what you need so be careful. You can retrieve and that can be the deciding difference.

Huntdown Train, Cancel the Visage, and put Armor on Obi so you have no fear of dueling. Whup their ground and destriy them.

BHBM They’ll never win a duel, and you can kick their butt in battles when you choose to, so no problem.

MKOS/Court/other scum No Gailid, you beat 2 of their drains, and your mains are devastating.

AOBS Train and then mutitale. should’nt be to much of a problem.

Their are other good decks out their and it’s not invincible but it has served me well. Don’t talk to me about Tatooine because it’s no out yet. Thanks for reading ) ‘