Year of Tha Boomerang

Title: Year of Tha Boomerang
Author: Andy "RexBanner7" Klema
Date: May 22, 2001 Rating: 4.5


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Cards:

‘Starting

CCT

CCCarbonite Chamber

CCSecurity Tower

Jabba’s Prize

Carbonite Chamber Console

Prepared Defenses

There Is No Try/Oppressive Enforcement

Mobilization Points

Third Effect Varies

Locations

CCDocking Bay

TatooineDocking Bay

Jabba’s Palace Audience Chamber

Carida

Starships

Boba Fett in Slave One

Bossk in Hound’s Tooth

Chimaera

Executor

Zuckuss in Mist Hunter

Characters

4-LOM with Gun

EPP Fett

Darth Vader, DLOTS x2

Dengar with Gun

Dr. E/Ponda Baba

Emperor Palpatine x2

Grand Admiral Thrawn

Grand Moff Tarkin

Guri

Iggy with Gun

Janus Greejatus x2

Lord Vader

Mara Jade x2

Mighty Jabba

Prince Xizor

Sim Aloo

Effects

Battle Order

Blast Door Controls

Grabber x2

Lateral Damage

Search and Destroy

Secret Plans

You Cannot Hide Forever

Interrupts

Force Lightning

Imperial Command x2

Masterful Move

Monnok

Sniper/Dark Strike

The Circle is Now Complete

Twi’lek Advisor

Weapon Levitation

You Are Beaten

Young Fool

Weapons

Mara Jade’s Lightsaber

Vader’s Lightsaber

Admiral’s Order

Battle Deployment

Strategy: ‘

Obviously this is a CCT deck that does NOT try to flip Do not even think that I would. It is dumb, and it invites yourself to a beatdown from Frozen Assets. This deck is all about control. You set up your game, then @#$% up your opponent. Emperor + helpers go to a docking bay, you pull out all your sites for good activation, and then you just beat down. The destiny is decent, but Janus makes it godlike. You can wipe out systems by tracking 6s. If you’re playing a deck that you can’t beat down, set up a couple solid drains, slap down Search and Destroy, and wait. Honor won’t do anything cuz you will occupy the battlegrounds, and you can do very well in space with your fleet, the Admirals’s Order, and the destiny.

Something else that you should note is the way that this deck just destroys WYS. Taking away Han is huge because that’s one less character they can use, and they can’t set up the Super Falcon. It also hurts the beatdown version because no Don’t Get @#$%y and no extra weapon and no tripling damage. You will own the Tatooine system if they don’t have Han, and then you play Battle Deployment, limiting their destinies. Thrawn will stop it from being replaced, and you will win. Secret Plans and the grabbers help too.

Some card choices now

Young Fool This card is extra tech because it makes an early attack on the Emperor a very bad idea. If all else fails, you can cycle it back with Janus. Destiny 6 is great.

Janus x2 You need him. He is your god. He puts back all your good destiny and gives you cards you need. He is all knowing. Love him.

Masterful Move/Monnok Another destiny 6, and a counter to WYS and EBOX decks. I want to know what I’m going up against, so this definitely helps.

So few Sites All you need. They all get pulled out, and the activation is pretty big if you’re on both DBs.

Mighty Jabba Adds a destiny with 4-LOM and Fett. Kills Profit. They will not be able to take the chamber back unless they get damn lucky with destiny.

Blast Door Controls Barrier and Narrow Escape SUCK So cancel them. Easy enough. Meta choice for around here. Lots of WYS and the like.

That’s about it since you can figure out matchups. I have faith in you. Just remember the WYS Killer. Cuz it is. Honestly. D-Mail with any questions. Enjoy. ‘