Court of the Vile Monkey

Title: Court of the Vile Monkey
Author: Lucas "Jedi_R_4ever" Servantes
Date: May 30, 2001 Rating: 4.0


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Cards:

‘Starting(7)

COTVG/ISEWYD

Jabba’s audience chamber

Jabba’s palace dungeon

Tatooine great pit of carkoon

prepared defenses

all wrapped up

combat response

mobilization points

Locations(6)

Tatooine

tatooinemos eisly

tatooinejabba’s palace rancor pit

tatooine docking bay 94

cloud city docking bay

endor docking bay

Characters(11)

Ree yees

dengar with gun

snoova

Djas puhr

guri

ig-88 with gun

prince xizor

jodo kast

boba with gun

Boba fett(cloud city)

Jabba the hutt

Starships(8)

stinger

virago

dengar in ship

boba in ship

bossk in ship

ig-88 in ship

zuckuss in ship x2

Interrupts(15)

res la’uk rauf

trap door x2

twi’lek advisor x2

double back x2

Jabba’s through with you x2

sniper & dark strike x2

hidden weapons x4

Effects (6)

There is no try & oppresive enforcement

Reactor terminal

Scum and villany

Quick reflexes

bounty x2

Device(1)

Mandolorian armor

Weapons(5)

Thermal detonator

Dengars modified riot gun

vibro ax

Feltiperns trevagg’s stun rifle

luke seeker

Creatures(1)

Rancor

Strategy: ‘

This is my first deck I built that is actually good. The strategy behind this deck is adaptability. Although the three effects I usally start with are there you can pick from TINT also.

basicly I capture charecters and feed them to the rancor to put them out of play and make them lose force and me retrive force equal to forfeit. If by some reason I lose rancor I just send them to the dungeon with bounty. This deck has enough ships to be good in space and enough charecters to be good on ground. Please bear in mind that I joined the swccg about a week after reflections 2 came out. And please if you rant or like this deck please give me suggestions on how to improve it. Thank you. ‘