Ralltiir Imps

Title: Ralltiir Imps
Author: Walter "Walter" Cowart
Date: Dec 11, 1999 Rating: 4.0


--------------------------------

Cards:

‘Objective Ralltiir Operations/ In the Hands of the Empire

Loactions(12) Ralltiir Kashyyyk Kessel Coruscant Death Star Spaceport Prefect’s Office Spaceport Docking Bay Jungle Forest Swamp ExecutorDocking Bay CoruscantDocking Bay

Creature Bubo

Vehicles(6) Tempest 1 BLizzard Scout 1 Tempest Scout 1 Tempest Scout 2 Tempest Scout 3 Tempest Scout 5

Ships(4) Vader’s Personal Shuttle Bossk In Hound’s Tooth Dreadnaught x2

Characters(14) Vader w/Lightsaber x2 Grand Moff Tarkin Admiral Ozzel DS-61-2 DS-61-3 Lieutenant Arnet Commander Igar Lieutenant Commander Ardan Officer Evax Lieutenant Cabbel AT-ST Pilot x3

Effects(14) Imperial Arrest Order Secret Plans Resistance Battle Order First Strike Opressive Enforcement Bad Feeling Have I There’ll Be Hell to Pay x2 A Bright Center to the Universe Lateral Damage Security Precautions Reactor Terminal Come Here you Big Coward

Interrupts(8) You are Beaten Trample Alter Masterful Move Imperial Barrier Main Course Monnok Twi’lek Advisor ‘

Strategy: ‘

Start IAO against almost anything.  The ability to deploy a docking bay and a generic per turn is usually enough to flip on turn 2.

vs.OpsWith Ops already taking a blow from the release of ECC you shouldn’t even see people playing them. If you do though just shut them down w/Bright Center, Secret Plans etc.

vs.ECC ObjectiveFlip early and dominate on CC. They usually can’t keep the objective flipped long enough to do any damage.

vs.Hidden BaseFind security precautions and probe. The high battle destiny should do them in. This deck has never lost to HB.

vs.Mains(Beatdown)Get Bad feeling out Quick. The high deploy cost of those main characters should be too much.

Ralltiir Ops is a good ‘suprise’ deck to use and usually wins too.

Enjoy, Walter ‘