The Ultimate Power

Title: The Ultimate Power
Author: Pyry "Blizzard" Nystrom
Date: Jun 3, 2001 Rating: 4.5


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Cards:

‘Starting(8)

SYCFA/TUPITU

Alderaan

Death Star

DSDB

Preb.defences

Battle order

A Million voices crying out

Oppressive enforcement

Locations(6)

DSWar room

DSConference room

DSDetention block corridor

Kiffex

Hoth

Yavin 4

Characters(18)

2xVader with saber

Emperor Palpatine

Grand moff Tarkin

Grand admiral Thrawn

Arica

U-3PO

Prince Xizor

2xGuri

Dengar with Blaster

3xDeath Star gunner

Boba Fett with Rifle

Admiral Piett

Captain Godlherdt

Daroe

Starships(10)

Executor

Chimaera

Thunderflare

Devastator

Avenger

Visage

Accuser

Conquest

Vengeance

Tyrant

Effects(6)

Strategic reserves

Secret Plans

Lateral damage

Therell be hell to pay

Fanfare

Something special planned for them

Interrupts(7)

2xTwilek advisor

Monnock

Ghhhk & Those rebels wont escape us

2xPut all sections on alert

Tarkins orders

Weapons & Devices(1)

Superlaser

Admirals orders(2)

Battle deployment

Were in attack position now

Epic events(2)

2xCPI ‘

Strategy: ‘

The purpose of this deck is to destroy Alderaan while minimizing opponents drains against

you. Youll manage to blow A in about 3-4 turns. So it will happen quite fast.

There is a lot of ways to keep your force loss limited to what you can easily handle.

Start with Battle Order in allmost every case, so early draining will cost.

Strategic reserves will also help get Gunner, cancel drain, deploy him, search for LASER

and so on… youll end up stopping their best drain allmost every turn(untill you flip).

When you finally flip, just start invading space. Play systems from reserve and begin to

summon your tremendous fleet. There is a horde of destroyers so you should have no shortage

for space power. Retrieving capabilities of this deck are awesome and allmost unmached

Keep destroyers coming If opponent kills few, deploy more and retrieve and so on…

Activation should not be a problem. With your Death Star and its sites you get a lot while

your friend gets none. Also systems provide a bunch for you both. Mobilization points

not includet, because they just get suspendet in early game when they are most usefull.

Important Remember when you flip you are no longer immune to battle damage at the moon.

So gather your crew to avoid beatdowns

If opponent plays ground, he can attempt to take your DS-sites. This must be stopped

Many of your pilots are mains istead of whimpy admirals, so they can fight at ground also.

And remeber to “Put all sections on alert”

In overall this deck focuses on heavy draining and even heavier retrieval and drain stopping.

Play wise and patiently and you will win

Why not “Imperial command” deck??? Because of “Dont do that again” it gets grabbed very early.

And quickly controlled Docking bays no longer provide huge activation. Also admirals arent

very usefull in ground warfare. Multiple destinies is stopped by two Guris

Why not more DS-sites??? Because you want flip soon, and you dont want to have any zeros

appearing as your destinies.

If SAC is popularin your area, replace “Oppressive Enforcement” with the combo version.

Some card explanations

Vader with saber Best Vader for this kind of deck. No room for his saber.

Captain Godlherdt Anti Landing claw.

Daroe With the number of star destroyers he can(and will) suprise you opponent

Tarkins orders Cancels a bunch of often played cards. Also can stop drains several times.

And some matchups

WYS Tricky. They will kill some of your activation, so be patient and gather force.

You will retrieve/stop enough drains to survive of their early upperhand.

Then eventually conquer space and the game is yours Be sure to take each system with

at least two destroyers(preferrably with 3-4), incase they play beatdown verion.

Crush them with your power Guri will save you from their destinies. Battle deployment will help.

QMC/RST Easy. Take space. Win drain race Your retrieval will be to much for them.

TIGH Just see that your power is enough in battles and game is yours.

Podracing You have no podracer, because if they do Podracing you will lose the race.

But no problem Just retrieve damage what they have caused. I did it wont hurt you too much

EBO Take space and win. Destroy Hoth and smile If they play swarm, keep your boats at

groups and Battle deployment with Thrawn will eat their power.

Profit Real drain race coming up with this deck. Their direct damage will hurt,

but your draining and retrieval potial is higher so you should win.

Mains If they play docking bays use Fanfare. Theyll probably try take your sites, so be

prepared to fight there. Kill them with drains

MBO Take fight to Yavins ground. Kill their Assault run boosters and take their sites

Your mains will crush their weak characters. Destroy Yavin 4 and win

Thats about all I could remember. So thanks for your rewiews ‘