Beatdown type of Scum

Title: Beatdown type of Scum
Author: Ricky "TANTRUM" Martinez
Date: Jun 3, 2001 Rating: 4.0


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Cards:

‘Starting(9)

MKOS/FAI

Prepared Defenses

Power of the Hut

Well Guarded

TatooineDesert Heart

Tatooine Jabbas Palace

There is no try/ Oppressive Enforcement

Hutt Influence

No Bargain

Sites(4)

Tatooine Jabba Palace Lower Passsages

Sail Barge Passenger Deck

Tatoooine Palace Dungeon

Audience Chamber

Characters(27)

Mighty Jabba x 2

Bib x 2

Boelo

Abyssin x 7

Myo x 3

Guri x 2

4lom w gun

Ig88 w gun x 2

Galid x 2

fett w gun

cc engineer

chall bekan

ephant mon

mercenary pilot

Interrrupts(9)

imp barrier x 2

projective telepathy

ao/wounded wookie x 2

twilek advisor

none shall pass x 3

ships(4)

zuckuss in ship

bossk in ship

dengar in ship

sail barge

Effects(4)

scum

there will be hell to pay x 2

den of thieves

creatures(1)

bubo

podracers(1)

sebulbas podracers

Strategy: ‘

A scum deck that uses high destinies and specific cards to beatdown any type of opponent. The deck usually flips objective 3rd turn and can hold on for wins all the time. Profit usually would hurt this deck, so cc enginner and none shall pases were added. Watch your step can hurt so catchers were added.Worried about them drawing tons of destinies, drop guri, but watch out for jar jar. Ao/ww is a great card, both sides useful, to cancel a rebels game text or go get a nonunique alien, but if you draw for destiny its a 7, wow. Use scum and objective to retrieve, and if myo dies he goes back to reserve, thats awesome. I put the podracer in because with high destinys you can usually win, not so much stopping the force lost but preventing them from playing i did it which hurts ‘