Keeping The Empire Out Forever

Title: Keeping The Empire Out Forever
Author: Mason "Palleon" Johnson
Date: Jun 4, 2001 Rating: 4.5


--------------------------------

Cards:

‘Starting(7)

Quiet Mining Colony/Independent Operation

Bespin

Cloud City Guest Quarters

Heading For The Medical Frigate

Keeping The Empire Out Forever

Squadron Assignments

Battle Plan

Characters(19)

EPP Luke x2

EPP Obi x2

EPP Han

Captain Han Solo

Qui-Gon Jinn

ECC Chewie

ECC Lando

EPP Leia

Padme Naberrie

Mirax Terrik

Corran Horn

Dash Rendar

Wedge Antillies, RSL

Tawss Khaa

Ten Numb

Elyhek Rue

Pucumir Thryss

Starships(7)

Home One

Millenium Falcon

Outrider

Pulser Skate

Red Squadron 1

Blue Squadron 5

Red 7

Interrupts(15)

Path Of Least Resistance x2

Dodge x2

Rebel Barrier x2

Power Pivot

Either Way, You Win x2

Narrow Escape

Run Luke, Run

Stay Sharp (Tech)

Houijix & Out of Nowhere

SATM & Blaster Proficiency

Effects(6)

Cloud City Celebration x2

Menace Fades

Bacta Tank

Anikin’s Pod

Locations(4)

Cloud City West Gallery

Cloud City Carbonite Chamber

Cloud City Lower Corridor

Bespin Cloud City

Weapons(4)

Intruder Missle x2

X-wing Laser Cannon

Qui-Gon’s Lightsaber ‘

Strategy: ‘

Playing Take control of Bespin early, and then turn to contolling the ground. Get your Run away cards in your hand, and Start draining and Celebrating. This deck drains for about 6 a turn, 9 if you have Pucimir Tryrss down. It retrieves three a turn, and it makes opponet pay three for each of their drains, and it cancels their bonuses. If they come to you set up a path/run luke run/SATM beatdown. Clear them out of coud city and continue draining and retriving. Great drain and retrivel potential.

The Cards

Stay Sharp This card is totally tech. Take out a starship early, or just add seven to your power with an intuder missle. + it’s a used interrupt.

Either Way You Win Great way to build up your activation to get set up, and if they dont want to let you activate, Fine you get to retrieve

Blue 5 + Ten Numb Deploys for 2 and has 6 power, put a Imissle on it and Fire your X cannon’s first and your weapon deatiny is + 7 track you destinies and you can hit the executor Great for holding the system, awesome combined with stay sharp and power pivot

Matchups

Huntdown If their podracing race with anikins pod and if you lose just retrieve all your force back. Keep luke on table to stop visage, and just keep the drains and retieval going, and you should win.

BHBM Give them luke. Run away from their Battles then set up a beatdown. Retrieve any force you lose, and drain them for tons. Shoot down any ships that come near, and don’t make any mistakes, and you should win.

You May Start Your Landing Their drain bonuses are cnacelledm retrieve all you lose with Celebration, and drain for tins while they drain for nothing. Their walkers can’t battle at interior sites so no worries. Easy win if you don’t let them take the system. COntorl of the system is key It’s easy with the weapons, Power Pivot, Power, Stay Eharp, Etc.

TDIGWATT Take the system away from them, and set up the beatdown, run away from battles drain, and retrive. They won’t be able to spred for dark deal because of the beatdown, and they won’t have CC Occ because you have the system. Tough game, but if you play samrt you can win.

Thanks for Reading and Reviewing ‘