A Construction Worker With An English Accent

Title: A Construction Worker With An English Accent
Author: Dan "Mystikal" Christy
Date: Jun 5, 2001 Rating: 4.0


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Cards:

‘Starting Crap

Endor Operations/Imperial Outpost

Endor Bunker

Endor Docking Bay

Endor

Operational As Planned

Death Star 2

Moff Jerjerrod

One Effect of MY choice

Localities

Fondor

DS2 Coolant Shaft

DS2 Capacitors

DS2 Reactor Core

Peepul

Emperor Palpatine

2x Lord Vader

Darth Maul

ADM. Chiraneau

ADM. Piett

GADM. Trawn

ADM. Ozzel

Gen. Veers

Commander Igar

Commander Merrejk

Guri

U-3P0

Destroyers and support ships

Executor

2x Chimaera

Dominator

Bossk In Hounds Ass

Zuckass in Mist Hunta

Scythe 3

Walkers

Tempest 1

Dune Walker

Balls

Sebulba type Podracer

Orders and Events

That Thingz Operational

Battle Deployment

We In Attack Position Now

Green

SFS L-s7.2 TIE Cannon

Red With Green Circles

Oppressive Enforcement

Something Special Planned For Them

Mobil Points

Imperial Decree

We Shall Double Our Efforts

Secret Plans

1st Strike

YCHF

Hell 2 Pay

Lateralus Damage

No Escape

Battle Order

Endor Shield

Totally Red

3x Imperial Command

Gravity Shadow

2x Trample

2x Twi’lek Advisor

Overwhelmed

Strategy: ‘

Choose your effect based on what your opponnent is doing. The default would be Mobil Points so you can grab the Executor.

Card Choices

Endor Shield is in coz it costs alot for the LS to fly over for the big drain. It will help you I assure you.

2 Admiral’s Orders Attack Position is for the early game to get your ships setup, and Battle Deployment for mid-late game so you can hold the ground with the few guys/walkers you have.

Scythe 3 as a last line of defense in the DS2. Anyone can fly it to get the move and shoot benefit.

Dune Walker is for Igar. Sure it costs more, but it results in a double battle destiny. It is better than Blizzard 2. I gar does, in fact, add a destiny on this thing because it is non-unique.

Podracing is pretty big in Vegas now, so it is in here for defense. You can go with or without it. I choose with…

Strategy Pull Endor Shield with Bunker Text and put Jerjerrod in there and build the DS2. I haven’t seen JarJar much, so if he’s big in your area, play a little more carefully. Assuming you have an Imp Command, Pull Piett and Merrejk and Fondor when you is ready to drop the Executor. Then move it to Endor and shuttle up all 3 dudes. Once the DS2 is operational, Either go to a planet that they may have deployed, or if that hasn’t happened, go to Fondor. Get Chimaera going at Endor and Executor at Fondor with Chiraneau pumping up the drains. You have 2 confrontational Jedi and some walkers to handle the ground.

You don’t really have to concern yourself with what your opponent does too much. You have solid power on the ground and solid power in space. There aren’t many deck match-ups that I fear with this deck.

More strategy later…

Dan ~Mystikal~ Christy ‘