New Age Profit

Title: New Age Profit
Author: Philip "WorldChamp" Marschall
Date: Jun 8, 2001 Rating: 4.0


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Cards:

‘Starting (9)

Profit

Han w/Heavy

JP

AC

Podrace Prep

Boonta Eve Podrace

Podrace Arena

Ani’s Podracer

K’lor Slug (The Camp vs. MKOS/Court)

Characters (9)

Jedi Luke

Master Luke

Ben Kenobi x2

DOS

Jar Jar

Lando w/Ax

Threepio w/Parts Showing

Shmi

Weapons (3)

Luke’s Stick x2

Obi’s Stick

Effects (7)

The Camp (sometimes starting)

I Can’t Believe He’s Gone

Revolution

Traffic Control

HotJedi

Projection

Lightsaber Proficiency

Locations (4)

Obi’s Hut

Podracer Bay

Outskirts

Slave Quarters

Epic Events (1)

I Did It

Interrupts (26)

You’ll Find I’m Full of Surprises x3

Losing Track x3

Either Way, You Win x2

Smoke Screen x2

Courage

Changing the Odds

A Jedi’s Patience

Neck and Neck

A Jedi’s Resilience

The Signal

Jedi Presence

A Jedi’s Focusx2

Entering the Arena

Weapon Levitation x2

Control & Tunnel Vision x2

A Step Backward

Noble Sacrifice

Strategy: ‘

Response to reviews Sorry I don’t have Qui-Gon, I don’t have him and my @#$%in friend won’t let me borrow him.

Deck Change I just counted my deck after writing the list and found only 59 cards, so I added an Orri. There is now and Orri in this deck.

OK like I said, this deck is undefeated, against ground, space, and decks with both. I beat my friends SYC big drains in space, and won because of drains. I also beat my friend BHBM swarm deck by 35. I really like the podracing boost in the beginning (+12 force swing) which I have won every game because of my huge destinies. Anyway, this deck lets them go to the chamber first to stop Han from being unfrozen. You draw and use Tunnel Vision for first 1-3 turns till you get a hit crew (Ben, Luke, Lando, and others). Activate and save, then either deploy the hit crew to beat them up, or just put them there to unfreeze Han and retreive.

Card Choices

Losing Track x3 This is a high destiny, plus damaging their racer or repairing mine, also trackable.

Noble Sacrifice/I Can’t Believe He’s Gone Lose Obi-Wan to noble sacrifice, retrieve 9, and get power 5 anywhere.

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Matchups

I won’t go into the specific objective matchups, but I will tell about decktypes.

Space Spread out and drain and make them lose to Profit. A very tough matchup, though with all of the retrieval, shouldn’t be too hard. I won this game by 10.

Ground Beatdown Let them have the chamber, then come down w/a hit squad and beat the crap out of them. With hit squads I have won battle by 14 and 18, which won the game for me. If they don’t want the chamber, go there and get Han and retrieve, then drain.

Aliens Start The Camp, and do basically the same thing as before. Get the hit squad to the chamber and lay the SMACK down.

This deck is a very fun deck to play, and doesn’t have many weaknesses. Thanks for taking the time to review this, the future world champ, Phil