Profit mains

Title: Profit mains
Author: Zach "spirajira" Cute
Date: Jun 8, 2001 Rating: 4.0


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Cards:

‘objective(1)

you can either profit by this/or be destroyed

locations(5)

tatoonie jabbas palace

tatoonie docking bay

jabas palace audience chamber

cloud city platform 327(docking bay)

spaceport docking bay

characters(22)

qui-gon jinn x2

EPP han x2

han solo

LS,JK

EPP leia x2

JPSD lando x2

ben kenobi x3

R2&3PO x2

ECC chewie x2

wedge antilles

corran horn

master luke x2

padme naberrie

starships(2)

millenium falcon x2

interrupts(20)

fallen portal x3

off the edge x3

gift of the mentor x2

tunnel vision

i’ve got a bad feeling about this x2

life debt

skywalkers

dont get @#$%y

weapon levitation

i know

HFTMF

how did we get into this mess

sorry about the mess%blaster prof.

artoo, i have a bad feeling about this

effects(6)

ultimatum

goo nee tay

staging areas

insurrection

the camp

aim high

green(4)

anakins lightsaber

obi-wans lightsaber

qui-gons lightsaber

landing claw

Strategy: ‘

This is my first attempt at a profit, and ive never even played aggainst a profit, so i have absolutly no idea what im doing P. i need some constructive reviews to help this out cause i have a upcoming tournament.

Strategy

your starting cards in this deck are

profit

han solo-a retrival of 10 rather then 5 because it might take some battling to free him.

tatooniejabbas palace

jabbas palaceAC

HFTMF

insurrection-get tatoonie sites out(ex. tat and <> d/b)

staging areas-get activation

3rd effect-aggainst any big drain deck use ultimatum, aggainst a scum if they still exist use the camp, aggainst a podracer or ties use aim high. anything else i use aim high cause u get the power +5 bonus alot.

to start with, deploy a d/b, only deploy somone if u feel its safe, otherwise draw for characters and interrupts or save force to storm the AC. gather your force outside and move in with numbers to scare them out of the AC and free han, or fight them and retieve your losses when u free him.

now spread out the main characters that give them direct damage 1 to a site, and keep in mind that your fallen portals work at every site cept the AC, even jabbas palace. they should keep u pretty safe since yur destinies rnt too bad. remember to make them take the direct damage during your control phase for the obj.

continue draining, dealing DD(direct damage), and retrieving force by tracking a 5 or so and playing off the edge at the cc d/b; its not huge retieval but it helps. i am working on raising the desinty but i need help with card choices. anywase, dealing that type of damage and beating the heck out of the ground, and stopping most other drains should end the game on a posativfe note to say the least ;).

so, i need some help with what i should add and take out and help with things like whether i should play 3 js,jk’s or master lukes, and how many qui-gons to play, and if i should play a few bousshes. i think it needs help and i have no experience with profit so i need some input. and for the love of god dont give me lame 1-3 word reviews that dont help, they do nothing, go get 3 tech points somewhere else.

thanks for the help, and if u have any questions or comments please d-mail me,

spirajira. ‘