Quiet Mining Colony - BELGIAN Style

Title: Quiet Mining Colony - BELGIAN Style
Author: Fabien "Red 71" Jacques
Date: Jun 12, 2001 Rating: 4.5


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Cards:

‘Places (7)

Bespin

Cloud City Carbonite Chamber

Cloud City Guest Quarters

Cloud City Lower Corridor

Cloud City North Corridor

Cloud City Upper Plaza Corridor

Cloud City West Gallery

Guys (18)

Bren Quersey

Captain Han Solo

Corran Horn

Dash Rendar

Han With Heavy Blaster Pistol

Lando With Blaster Pistol

Leia With Blaster Rifle x2

Luke With Lightsaber x2

Melas

Obi-Wan With Lightsaber x2

Padme Naberrie

Pucumir Thryss

Tawss Khaa

Tycho Celchu

Wedge Antilles, Red Squadron Leader

Blue (7)

Lift Tube x2

Green Squadron 3

Millennium Falcon

Outrider

Red 8

Red Squadron 1

Surprises (18)

A Few Maneuvers

A Jedi’s Resilience x2

Alter

Heading For The Medical Frigate

I Know

Path Of Least Resistance x3

Run Luke, Run x2

Sense x3

Sorry About The Mess & Blaster Proficiency

Swing-And-A-Miss

The Bith Shuffle & Desperate Reach

Weapon Levitation

Stasis (7)

Battle Plan

Cloud City Celebration

I’ll Take The Leader - Admiral’s Order

Keeping The Empire Out Forever

Menace Fades

Squadron Assignments

Your Insight Serves You Well

Green (1)

X-wing Laser Cannon

Formula (1)

Anakin’s Podracer

Have/Want (1)

Quiet Mining Colony/Independent Operation ‘

Strategy: ‘

This deck relies on three parts.

  1. Flip and control the system to establish your powerful effects like Battle Plan, Celebration, Menace Fades, …

  2. Rule the ground with mains, nasty interrupts, S/A and Lift tube.

  3. High Destinies In some turns, all 0 are on the table, and you have 8 six’s, and 10 five’s to blow up your opponent.

You start with Keeping the empire out forever, Your insight serves you well and Squadron assignements.

Use your ships wisely. Super Wedge is the key. He can cancel destiny with Red8 or Tycho,

he can also use Xwing lasers (as well red 8).

Help him with super Falcon if needed or super Dash.

Sense/Alter will help you against Lateral Damage or others interrupts.

Controlling the system is the key. Your effects will rules and your opponent deploys +1 on cloud city.

On the ground, interior sites are great. No walkers.

Use Luke/obi epp + A jedi Resilience to hurt him with recurrent EPP squad.

Use Lift Tube to react, and protect you.

Protect your character from Saber with Weapon Levitation and Swing and a miss (also cancel focused attack and dark strike/sniper).

Finally use Path of Least Resistance/Sorry about the mess combo as a Killer interrupt.

Remember, you will flip in 3 turns. Then, it’s a tunnel vision during EACH of your turn.

So you’ll get all the cards you want and start to drain and

retrieve.

This deck force your opponent to come to you, otherwise

you will drain him too much.

Matchups

Aliens deck.

Don’t go on Tatooine (even against a Court deck).

Let him set up on Tatooine and flip. You’ll win the race

You will drain more, and retrieve.

If he comes on Cloud City, punish him with your interrupts.

Easy matchup.

Bring Him or Hunt Down.

Be careful, it’s a tough matchup.

Let him deploy Vader on Cloud City.

Deploy Luke on the other side of the city and let him chase you. Use your interrupts or Lift Tube to avoid him.

Attack Vader when you’re sure to kill him.

Black Sun.

Never kill Xizor and let him on his planet.

Let him deploy the Emperor and then deploy Luke on Cloud City.

If he doesn’t play with Ccity dbay, it’s game over, and you’ll win.

Otherwise, kill his guys with your epp and nasty interrupts.

This should be an easy game.

And have fun

Tunnel vision every turn (including during opponent’s turn is VERY fun). ‘